this post was submitted on 10 Nov 2023
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[–] [email protected] 1 points 1 year ago (1 children)

In my opinion, AFMF is way better than using motion blur in 60FPS+ games.

[–] [email protected] 1 points 1 year ago

I find that motion blur in most games is pretty bad. Rarely is it good enough to leave on. Most people I've talked to rather let their eyes do the blurring.

So I wonder if AFMF beats a game that has good motion blur, like people say Alan Wake 2's motion blur is great.

[–] [email protected] 1 points 1 year ago

They are fixing AFMF but forget to fix AFMF by itself. Still doesn't work. No difference in real gameplay when enable this

[–] [email protected] 1 points 1 year ago

Does this include changes from the latest normal drivers or just a patch based on the same branch as the previous driver?

[–] [email protected] 1 points 1 year ago (2 children)

After trying the drivers I was expecting more after the positive reviews. When activating it (no vsync in game) the game gets like double fps but it actually feels less smooth at 3440x1440 resolution, and it also feels like it has more ghosting and worse image quality.

I hope they improve this, frame gen from Nvidia felt much better and actually felt more smooth but I guess this will eventually improve. At the current state I wouldn't use it.

[–] [email protected] 1 points 1 year ago

AMD likes to check boxes instead of adding usable features.

[–] [email protected] 1 points 1 year ago

Also playing at that resolution and I think it works pretty great. Used it in Alan Wake 2, Spider-Man MM, and some emulation stuff. It's not for making games that run bad run good. It's for making games that run good run better. I have a 144hz monitor and at that resolution even with my 7900 xt newer games won't run well enough to take advantage of that. With FMF I get to take advantage of the whole monitor, ya know. The latency penalty is only an issue in first person shooters imo. As for frame pacing maybe I'm just lucky, but I really haven't had any problems.