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submitted 1 year ago by [email protected] to c/[email protected]

I know most of this is common knowledge for most Sega nerds like myself but this was a really interesting write up. I can only dream what could have been if Sega made different decisions back then.

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[-] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Great link. Neat!

As a Sega loyalist, I saved all summer for a 32X, only to find stores stocking nothing but SegaCD games.

So I saved longer and bought a SegaCD. The SegaCD launch titles I bought weren't good, and the stores were already stocking nothing Sega but Dreamcast games by that time.

So, like many others, the SegaCD was the last Sega system I would buy until the Genesis Mini.

I'll totally buy a Dreamcast Mini, though. Haha.

[-] [email protected] 1 points 1 year ago

I don't think anything was going to save the Saturn; the hardware was too specialized.

[-] [email protected] 1 points 1 year ago

Well, the 3D wasn't the best and it lacked the "true" transparencies that helped both 2D and 3D games (something other consoles had). It also didn't have the video processing of the PSX.

Bad hardware design (with its difficult development) is what helped tank it. It had a great head start in sales, but quickly lost out to the PlayStation.

I know it had some decent 2D games available (the Saturn version of X-Men vs. Street Fighter is the only one that was nearly arcade-perfect), but what exactly was the hardware specialized for?

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this post was submitted on 06 Jul 2023
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