The journeyman project series (1, 2 and 3) had a major impact on my childhood
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Golden Sun. They were the best RPG games I've ever played and never get the love they deserve. Don't know why, I've never played a game that struck me like those 2 games did.
The first few Advance Wars games too, Advance Wars and Golden Sun were a huge part of my childhood.
Original War. A very unique RTS about American and Russians fighting over a precious resource billions years in the past. It has an interesting story with memorable characters and branching choices. The game still looks decent, especially the between missions cutscenes didn't age badly because of the style of presentation. One thing that's rather hit or miss is voice acting, at least in English. There are two campaigns so you get to see both sides, skirmish mode, map editor and quite a number of mods. Some interesting mechanics like vehicle and building customisation. You can build not only combat vehicles with various weapon systems but also utility vehicles like trucks to haul resources and cranes to help with construction. You can pick propulsion method, tracks/wheels, size and if it's manned or unmanned, and each choice has some upsides and downsides.
The thing that stands out the most is that it's the only rts I can think of where you actually care for the life of your soliders. Due to the setting, there's no way to recruit new people, so losing anyone hurts, and you will be grateful for unmanned vehicles, trained primates and others methods that reduce the risk to your soldiers.
Mine is Dark Cloud. It was a PS2 launch title (or near enough to it) that was sort of a PlayStation answer to the Zelda franchise. Along with the original Spyro trilogy, Dark Cloud was by far my most-played game back in the day. It had an absolute banger of a soundtrack and a few pieces of really interesting unique gameplay including an RPG element where the primary progression system was not in your characters, but in upgrading your weapons, and a city-builder where you have to place all the people in each village near or away from various other elements in the village to meet their needs.
I almost never hear anyone talking about Dark Cloud, but extremely randomly one of the like four Twitch streamers I actually watch (all of whom are Age of Empires streamers, because that's basically all I watch these days) happens to play its soundtrack frequently on her stream as background music. So that's been really fun.
Armagetron Advanced, which is a 3d multiplayer Tron clone, though you can also face off against bots. Fun as hell with friends and the customization options keeps things interesting.
People bring up Journey a lot but another game by that same company called Flower. It's a short, simple game that I will never forget, a beautiful masterpiece.
Beetle Adventure Racing for the n64.
Specifically the battle modes. The chaos of a bunch of Volkswagen beetles launching rockets at each other is a core memory for sure.
Not much nostalgia for Jet Force Gemini, a Rare third person shooter where you adventure through missions, each having secret routes to find using guns/keys you slowly unlock. The game had a bit too much completionist vibe to get to finish it, but was exciting as a kid.
On the 3DS, I also liked Resident Evil: The Mercenaries 3D. Basically RE’s best arena mode expanded out with perks on a game you could play mobile, and online. I still hope to see more of that type of experience.
I don't think I've ever heard anyone else talk about Rocket Slime. I've never even played any mainline Dragon Quest game, and Rocket Slime is absolutely one of my favorite DS games of all time. I love everything about that game, from the team building to the way you steal items and enemies on the carts, to the hilarious slimes you gotta save. And boy, fighting other people in your tank was so much fun, although the cannon play was always kinda lackluster. Still, having an NPC man the cannons while you hop in your (incredibly overpowered) golem suit and walk over to the enemy tank, break in, destroy everything. Your NPC is wailing away on the cannons while you're distracting their gunmen, whittling away the tank's health, only for you to break into the heart and smash it to pieces.
I could go on, what a s(ub)lime game. Thanks for uncovering an old memory I had long forgotten, OP.
Phantasy Star Online (PSO). I have thousands of hours in that game across Dreamcast, GameCube and PC over the decades and I'm still not tired of it. It absolutely nailed the loot system and you're always looking to get another rare box drop. BlueBurst on PC still has multiple active and populated servers, but I feel like it doesn't get much discussion in gaming communities in general despite being one of the pioneers of online gaming on consoles.
Solar Jetman for the NES. A really unique game that was well ahead of it's time, featuring exploration, problem solving, cut-scenes, great music, and multiple planets to explore with different gravities. Your mission is to repair your spacecraft by finding missing parts, and you can use a small craft or leave the vehicle and boost around with a jetpack with your spacesuit.
Snowboard Kids 2 for the N64. One of my top 3 favorite Mario Karts.
Sayonara Wild hearts. It's such an underrated original and stylish game. It oozes charm, and surprised me again and again. The music alone is something I listen to still.
Let's see what I can come up with (and see if I can remember the names correctly!):
- NES: Back in the day, it was probably River City Ransom. Growing up, it was a game my brother and I loved to play... but no one ever knew what we were talking about at the time. Now the Kunio games are a bit more known, and with River City Girls 1/2 they're getting attention, which is great.
- Gameboy: Avenging Spirits. When I was younger, a friend and I loaned each other a bunch of our games. Sadly, he ended up moving away before we managed to swap back, and he got the better end of the deal when it came to the games. However, I did get left with a copy of Avenging Spirits... the game is a bit strange but its very fun and the sprite work is just adorable.
- SNES: Dragon View. It has great sprite work and a very (at the time) cool looking 3D overworld you can stumble around in... Solid gameplay and some RPG elements make it a nice little gem of a game.
- GBA: River City Ransom EX. Same deal as the NES version. I worked at Toys R Us around this time, and I think I'm the only person who purchased this game from the store...
- PS1: Brave Fencer Musashi. Someone else already mentioned Einhander, so I'll go with my other go-to PS1 gem from Squaresoft.
- Saturn: Guardian Heroes. While I bought the console for X-men vs Street Fighter, I go it with a handful of games on the cheap at EB Games: Magic Knight Rayearth, some crappy 2D Dragon Ball Z game, X-men vs Street Fighter (and a 4in1 cart of course!) and Guardian Heroes. Its such a well made beat-em-up that really doesn't get a lot of love because most folks never played any Saturn games.
- PS2: Way of the Samurai. Maybe not super unknown, but definitely a niche game back when it released in the US I think.
- Dreamcast: Cannon Spike. I bought my DC for Capcom games (and SoulCalibur), and this is one of the many gems on that console that never really pops up in discussions. I bought it on the sole merit that Charlie/Nash was in it, but it was wacky and engaging enough to warrant a place in my heart.
- XB360: Tenchu Z. I loved Tenchu back on the PS1/PS2, but this was probably the one that most folks didn't touch... it was a bit weird but a friend and I played the hell out of it on many a weekend back in the day.
Any other console I either didn't own (Genesis, Gamegear, PS3, etc) or just couldn't think of anything that really stood out as a hidden gem (PSP, PSV) or are more current and also don't really have anything that ranks (PS4, PS5).
Skies of Arcadia. I was a big Final Fantasy fan growing up, especially the original PS era. After looking for similar games, I came across Skies of Arcadia. I never see people discuss this game outside of niche JRPG discussions. This is one of my favorite games of all time, I put it up there with Ocarina of Time, Mario 64, etc. The biggest flaw with the game is the excessive random encounters, which they toned down in the Legends edition for Gamecube.
Star Wars Republic Commando! Every now and then people talk about it, but it is a shame it isn't mentioned more. I actually just replayed it, I'd almost say it holds up today with the remaster mod and the rc patch. There is also a very cool mod called "slightly remastered" which adds stuff like 3rd person scripted animations and scripted kill cams, it makes you feel like a badass! Aside from that, I'm also surprised nobody in the boomer shooter enjoyer crowd talks about Cube 2: Sauerbraten, which is a very fast paced arena shooter. The only server that is consistently active uses one shot rifles that have enough recoil to do trick jumps, very fun to hop on for a few hours
I've never played DQ: Slime. I think I'll make an effort to. For me it's possibly Fallout, the original. To me it seems for a lot of people Fallout starts with 3 and ends with 4 or 76. The original Fallout was a wonderful turn-based tactical RPG.
Starsector. It's been in development for so many years, and they are not on Steam. But man, I love that game.
Mmh.. I'd say King of Dragon Pass but the truth is that every half a year I see someone talking about. In niche circles but still. Let me check my Playnite list (only the ones I rated 5/5)...
Ok. At first I thought these ones would qualify: The Lion's Song, one night hot springs, Tacoma, missed messages. But I'm pretty sure I just haven't read in the right places, they are pretty big game in narrative indie circles I think.
Oh, I got it. These are my highly rated games that I don't think I have ever heard (much less read) someone talk about:
- No-One Has To Die: A short scifi puzzle/visual novel.
- The Last Door: An Edgar Allan Poe inspired point-and-click adventure.
- Don't Escape - 4 Days to Survive: A survival & mystery point-and-click adventure.
- Rebuild 2: A management survival game set in a zombie apocalypse. The creator who is called Sarah Northway I think went on to make I Was a Teenage Exocolonist which I haven't played yet.
Now that I think of it, small RPG Maker games would also qualify. I really liked Dhux's Scar back in the day.
By the way, if you want to discover lots of small games that no one knows daily there's YT channels like Wanderbots and Splattercatgaming that dedicate themselves to try certain genres of indies. It really makes cognizant of how many games come out every week.
Ecco the Dolphin: Defender of the Future on Dreamcast
Boktai. A trilogy of GBA games about a vampire hunter who uses a solar gun to fry the undead. The cartridge has a UV sensor to detect actual sunlight to charge up the gun. It's such a silly gimmick but it's used really well.
Sadly the third game never got localized, and although a translation patch does exist it's just not the same without the original hardware. There's a fourth game on DS which did get localized, but they rebranded it as Lunar Knights, excised most references to the original trilogy, and even cut a good chunk of content. It also ends on a sequel hook that will never get resolved.
It's sad to me that we'll never see games this experimental ever again.
I really liked Rumble Roses back on PS2
Women's Wrestling with good graphics and interesting features.
Tomba! It was a really bizarre PS1 game that I was hooked on when I was 9 or 10. You play as pink-haired boy fighting some evil pigs by throwing them into their respective evil pig bags. Trippy as hell.
Iji, a free indie platformer shooter, almost like a 2D immersive sim about a girl who trying to fight off an alien invasion using alien tech that got implanted on her. It's very cool! And it's free free, not freemium microtransaction nonsense.
The Legacy of Kain series. Very much slept on. And to make things worse, instead of making a finale game to wrap the story up, they worked on two different projects in the same IP that did not drive the story forward and ended up being scrapped anyway.
I like the series so much that once upon a time I decided I would start playing through it again if I ever became terminally ill.
Terranigma - Came out at the end of the SNES era, and was never released in the US. Gameplay wise it's kind of similar to 2D Zelda but with RPG level mechanics, spells, and jump/attacks. Where it really shines is the story though. In that area I think it holds its own against the giants of JRPGs from that era like FFVI and Chrono Trigger.