this post was submitted on 05 Jul 2023
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I have an addon for Godot 3 and I'd like to update it to work on Godot 4 without losing compatibility with Godot 3, I've done this in Unity using defined symbos (with #if UNITY_X_Y_OR_NEWER) I haven't found a way to do this, anyone have any idea?

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[–] [email protected] 2 points 1 year ago (1 children)

The get_version_info() function in Engine tells you what version of the engine is being used. I personally havent used it since I dont deal with addon building much but it should work

docs: https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info

[–] [email protected] 2 points 1 year ago (1 children)

the thing is the code won't compile, I might get around it with reflection but it's gonna be tedious

[–] [email protected] 1 points 1 year ago

Ah yeah dont know how you would do it then. When im using addons ive mostly seen two different versions of the addons being made (one for 3 one for 4)