this post was submitted on 09 Aug 2023
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post-apocalypse

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He built his fire on the slope of the rubble pile, where it could brighten the darker crannies of the antechamber. Then he went to explore whatever might remain uncovered by debris. The ruins above ground had been reduced to archaeological ambiguity by generations of scavengers, but this underground ruin had been touched by no hand but the hand of impersonal disaster. The place seemed haunted by the presences of another age. A skull, lying among the rocks in a darker corner, still retained a gold tooth in its grin-clear evidence that the shelter had never been invaded by wanderers. The gold incisor flickered when the fire danced high. (Walter M. Miller Jr., A Canticle for Leibowitz)

[email protected] is a place to share and discover fictional content where civilization is collapsing or has collapsed. Focusing on literature, ttrpgs, film, computer games but discussions pertaining any post-apocalypse media are welcome.


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Tim Cain the producer, designer and lead programmer of Fallout, talks about his teams' inspirations for the game's post-apocalyptic setting.

Other worthy content from Tim's channel:
The Origin of Fallout's Setting
The Music of Fallout

[email protected], post-apocalypse

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