this post was submitted on 02 Jul 2023
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Breath of the Wild and Tears of the Kingdom are both fantastic games - and Tears of the Kingdom really does feel (to me) like they just took Breath of the Wild, and added a few more years of dev time to it.

Where do you think Nintendo will take Zelda from here though? Can they keep with the same new formula? Should they? Will a more traditional game feel disappointing after this?

I don't really know what I want myself. I think they should try something different though. At the same time, I can't help but think I'd be disappointed if the next game was more similar to something like Twilight Princess. Have they boxed themselves in?

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[–] [email protected] 3 points 1 year ago

If the want to keep on the "freedom" route they could add mechanics to destroy/build the scenario. Destroying rocks in some TOTK caves gave me Minecraft vibes. They could allow players to dig anywhere. Also they could generate the world procedurally so we'll move from the current each player experience Hyrule in a different way to each player actually getting a different Hyrule.

I personally don't like much the Zeldas on the Switch. I'd rather get a more classic Zelda that follows the item-dungeon-item-dungeon pattern.

[–] [email protected] 3 points 1 year ago

A Link to the Past it up. Give me Hyrule in the distant past, now, hell, even the future. Design the puzzles around it. And give me a Hookshot as well

[–] [email protected] 2 points 1 year ago

In the aftermath of TotK, the world is in a sorry state. The sky islands are falling, violent quakes closed the access to the depths, and embers of darkness (fragments of the secret stone last held by Ganondorf) have fallen to the land and created fields of distortion where the present world has been over written by a section of the past. The worst are the dungeons, where the fragments empower new boss monsters.

Link and Zelda team up together to restore Hyrule with the new gameplay gimmick being the ability to swap between them. Link as a swordsman and Zelda with time powers (some inspiration from Bioshock infinite’s Elizabeth).

[–] [email protected] 2 points 1 year ago (1 children)
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[–] [email protected] 2 points 1 year ago

Multiplayer shrines, spin-off game.

[–] [email protected] 1 points 1 year ago (2 children)

I hope the success of BotW and TotK doesn't mean we'll never get another traditional Zelda game.

I'm in the camp of people who love the traditional Zelda formula, and I was sorely disappointed with BotW to the point that I lost all interest in TotK and will probably not buy another zelda game if they continue the new formula.

Perhaps Nintendo could incorporate both formulas in some way, or maybe alternate between traditional Zelda and new Zelda games in the future?

[–] [email protected] 2 points 1 year ago (1 children)

They would need two different studios at that point: one developing the nostalgic style and the other continuing the BotW style.

As someone else mentioned BotW style with same map but different time is a similar formula which will work while they finish it their elements theme, but I'd l love to explore a whole new map too!

[–] [email protected] 1 points 1 year ago (1 children)

Yeah, I’m not sure how they’d even handle it or if it would be at all doable. The thing I disliked most about BotW is that there are no dungeons as there usually were, and you get all your “gadgets” from the get go. If Nintendo could perhaps work on those two aspects while keeping the open world, I might be more of a fan of the game.

[–] [email protected] 2 points 1 year ago

TotK has temples.

They didn't have the gatekeepy "you need the hook shot to proceed here" thing but they do have a "you don't have a device you need for this bit yet, go figure out what dispenser has them and come back" instead. So it might be more your style.

As someone who has played every legend of Zelda (except the cdi ones), I never understood the desire for a set formula aside from nostalgia. Needing the double hookshot from a temple to complete a specific mini game and get a heart doesn't really add a ton of value to a game for me (though having your rewards for random nonsense be materials instead of something as meaningful as a heart DID make the mini games and quests feel a little less special).

Still. If Miyamoto said that he wanted Legend of Zelda to capture the feeling of being a kid and exploring the world and making up games for yourself, then BotW is the most true of the games to that vision. That said, I've loved every LoZ game so far... I guess I just have trouble understanding the fan boy desire for a set formula we've done a billion times.

[–] [email protected] 2 points 1 year ago (1 children)

I get what you're saying and I'd be disappointed if they stopped doing older style zelda games just like you. But I also the BotW and TotK are amazing games in their own right and you're missing out. You should give them a shot.

[–] [email protected] 2 points 1 year ago

I did try BotW. Finished it, even. But I didn’t enjoy it, sadly, which leaves me in the position I’m in. I’m not inclined to try TotK given it is very similar to its predecessor.

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