this post was submitted on 27 Sep 2023
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Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.

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[–] _haha_oh_wow_ 4 points 1 year ago
[–] [email protected] 4 points 1 year ago (1 children)

Or.... maybe development costs have just gotten stupidly high? There are a lot of great indie games for a few bucks that pack a heck of a lot more fun and experimentation than a lot of the cookie cutters garbage coming out of a lot of big studios lately. I'm honestly sick of every facet of my life trying to bleed me dry of any spare cent I get.

[–] [email protected] 2 points 1 year ago

I just recently played Hrot, and it has been one of my favorite shooters to come out as of late. A game made by a Czech dude in a custom engine that he wrote for $16.00. I’ll play four separate games like that before I spend $70.00 for many competing AAA games out there. Not that high budget games shouldn’t have a place, but sometimes less can be more.

[–] [email protected] 3 points 1 year ago (1 children)

Cut back on graphics, and I mean this unironically

[–] [email protected] 4 points 1 year ago (1 children)

Or, hear me out, we cut out the most expensive part of game development.

Upper management. They cost the most, contribute the least (if anything), and can be replaced by someone who not only take 25% of what some of these CEOs make, but do a better job.

https://www.videogameschronicle.com/news/the-games-industrys-highest-earning-ceos-listed-in-new-report/

[–] [email protected] 1 points 1 year ago

Cutting out middle management is always the right answer

[–] [email protected] 2 points 1 year ago

Cries in Guyana dollars

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Balloonimg development costs and yet the games come out full of bugs

[–] Tarcion 1 points 1 year ago (3 children)

I don't think he's wrong. AAA game prices have been basically the same for 20+ years, while the cost of making games has only gone up. I think this is why a lot of publishers push for progressively more aggressive microtransactions, which can often hide the actual price of the game's content. And greed but that's kind of their job.

The idea that BG3 and Overwatch 2 released at the same price point is actually ludicrous. With AAA games, the price is standard and if you don't like the game, oh well fuck you. And I would absolutely pay extra for games from developers which invested more, and had a higher standard of quality. Larian could charge $100 for their next CRPG and I'd be all in. Similarly, I don't think minimally viable cash grab titles or smaller, maybe more experimental titles should release for more than like $30.

I think the indie scene does this pretty well but it's a challenge for AAA, and consumers are somewhat to blame. I think people would balk more at an $80 standard price than a $60 half-complete game with $4k of microtransactions. So of course, studios are going to go with the latter strategy, even though plenty of people hate it.

[–] [email protected] 4 points 1 year ago

Consumers don't set prices and if he can't convince people his games are worth more, that's on Capcom's marketing team.

This just smacks of "we've tried nothing and nothing is working."

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