My favorite is probably screen-space ambient occlusion.
Every single one of your questions needs a full 15h lecture series to answer, so that’s a bit outside of the scope of a comment.
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My favorite is probably screen-space ambient occlusion.
Every single one of your questions needs a full 15h lecture series to answer, so that’s a bit outside of the scope of a comment.
I'm about to start a bad art game jam, and I was looking for something that could make my game look drawn on. I found this shader, and it's probably my favorite shader I've used so far. I even figured out a cool way to make it in color https://youtu.be/18U50KPdD2A
I really like white balance to change colour temperature on unity URP, and colour aberration for the edges