What I say to my students always is if you don’t know where to start, just start doing something. Go to YouTube and type “godot for beginners”. Watch a couple of the videos and just see what is happening. You’ll get a feel for the program and what might be involved in making a game. That should be enough to either get inspiration to start or put you off actually opening up Godot.
Godot
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This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
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Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
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I started learning Godot 4 with the help of a Udemy Course "Complete Godot 4 Game Developer 2D Online Course" . I have solid Unity foundations, but I found that learning Godot at the moment is not so easy, because there are many differences between Godot 3 and Godot 4. After a while I found out, that I can learn Godot 4 very effectively by starting with a Godot 4 2D Training (for example with the course above). After some while I watched then more and more Godot 4 tutorials about 3D. This route was for me quit fast to become productive.
There are also pretty decent beginner tutorials on Youtube for free, although the vast majority of them are only for Godot 3.0. With the popularity of Godot 4.0 rising though, a lot more videos are being made!
@QuietStorm For any/all software applications, Godot included, you should always use the latest STABLE version unless you know for a FACT that you need a prior one.
Make sure any tutorials you follow are for the version you are using.
GameDev is a creative endeavor. Like painting, or playing an instrument. As with all creative endeavors, you will find success if you apply yourself to small achievable goals over time. You wouldn't try to compose a symphony the 1st day you touch a piano, right?
I would start with the Born_CG tutorials on YouTube for Godot. Then for 3D modeling the CG_boost tutorials for blender are great, they do cost a bit of money though. You really don't need any talent or prior knowledge; just the time and dedication to chip away at learning it regularly.
@influence1123 @QuietStorm If they don't mind reading: The Godot engine website has VERY GOOD tutorials for a starter 2D game and a simple 3D game in the Documentation section.
Just start, It can be a daunting but you won't get anywhere, start with something basic and try not to copy and past tutorials, you don't really learn that way. As for joining a game jam, get to know the software at a basic level, then try and push yourself with a game jam. As for 3d modeling there are always asset packs you could use, but keep it simple, try to prototype a game first before worrying about art.
If you really want to make a game then gamedev is for you.
There really isn't any way to start and be good. Your taste will exceed your skills at first. This is a painful period where you will find out if you enjoy the process or the idea of the finished product.
If you can't code or do art, maybe Godot or Unity might be a bit too much. Start out with something like löve some indie classics have been made in it and it's a great way to start learning to code and create simple assets.
Start out recreating simple arcade games. These are so full of teachable moments it's like a cheat code for getting good.
If you can make something with a start screen, a game loop and a game over screen, you've got a game. You're a game dev. Everything else, if you haven't lost your mind yet, will go well.
PS. Please, for the love of god, if you are still in school, pay attention to geometry. If there is anything I could go back in time and do pay attention in math class.