this post was submitted on 02 Sep 2023
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[–] [email protected] 222 points 11 months ago (2 children)

this just in: actually spending money on QA allows you to put out a higher quality product

[–] [email protected] 117 points 11 months ago (2 children)

It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.

[–] [email protected] 38 points 11 months ago (2 children)

I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.

[–] [email protected] 28 points 11 months ago (1 children)

If that's what it takes to ship a game that doesn't have multitudes of game breaking bugs like they're known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

[–] [email protected] 14 points 11 months ago

This engine is a house of cards that is decades past collapsing.

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[–] [email protected] 14 points 11 months ago (4 children)

If Agile consultant could read they'd be very upset

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[–] [email protected] 9 points 11 months ago

Also helps to come out with a game so popular you can bank on it for the next decade

[–] [email protected] 117 points 11 months ago (3 children)

Spoiler: It's still really buggy.

[–] [email protected] 20 points 11 months ago (1 children)

I'm only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven't encountered any actual bugs so far.

[–] [email protected] 15 points 11 months ago (2 children)

yeah, the game stinks of gamebryo, but.. I've only had one crash so far.. Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.

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[–] [email protected] 19 points 11 months ago (1 children)

that's just a reality of software development and hard set deadlines.

[–] [email protected] 38 points 11 months ago (1 children)

That's a fine excuse if you're a developer, but not if you're the one who chooses the deadlines

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[–] [email protected] 15 points 11 months ago (2 children)

Strange, I'm about 12 hours in and apart from minor glitches like odd character movement every now and then it's been pretty smooth sailing. What are you guys running into?

[–] [email protected] 16 points 11 months ago* (last edited 11 months ago) (5 children)

I walk by a shelf and it randomly explodes from some physics glitch.
Things forever rolling that should not be rolling, like books.
NPCs just keep sprinting into a wall.
NPCs stuck halfway through the floor, both alive and dead.
Enemies teleporting into mountain, and can shoot me from there.
Creatures not attacking when they should.
Ships clipping into stations.
My character stuck in a pose.
Guns floating.

Nothing game breaking though!
Just immersion-breaking.

Im more concerned about other stuff. Performance. Design choices.
I get 37fps in towns with an "UFO rated" computer on userbenchmark.
The menus are horrible.
And what good does the spaceship do? I just fast travel everywhere. I think I've seen the inside of my ship twice i 10hrs.
Story is the most lazily written, generic scifi tropey stuff I've seen.
No maps. No clue where shops are.
The game is marketed as huge and open, but in reality it's all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.

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[–] ryathal 91 points 11 months ago

Sounds impressive until you learn there's like 5 qa employees.

[–] [email protected] 66 points 11 months ago (2 children)

So you mean they actually QA'd the game.

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[–] [email protected] 41 points 11 months ago (2 children)

I've watched multiple reviews though that have said some variation of "yup, it's a Bethesda game, bugs and all"

[–] ImFresh3x 19 points 11 months ago

Watched twitch streams out if curiosity. This is a bathesda game in every way. Which is fine, but it feels like we’re being told it’s not. And it is.

[–] [email protected] 9 points 11 months ago (3 children)

But it IS still the least buggy Bethesda game yet, that I believe. If all people got to complain about is lack of some HDR shit, theres not much to complain about.

I've only found a few bugs so far: One enemy floating in air, and followers who aren't good at following.

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[–] [email protected] 28 points 11 months ago (18 children)

And they'll still find a way to release it undercooked

[–] [email protected] 8 points 11 months ago

"it just works"

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[–] [email protected] 23 points 11 months ago (5 children)
[–] [email protected] 64 points 11 months ago (9 children)

Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between "QA missed" and "deadlines required prioritizing other fixes."

One implies that the employees are bad at their job. Which is almost certainly not the case. I haven't played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I'm sure the QA team was frustrated letting a glaring known issue through.

QA finds issues but it's up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don't preorder games) we're going to keep seeing these problems.

But as a QA professional, please don't blame us ✌️

[–] [email protected] 24 points 11 months ago

As someone who works in software dev, QA is a godsend to developers. Thank you for your sacrifice lol

[–] [email protected] 16 points 11 months ago (6 children)

This. You don't know what's sitting on a jira somewhere with "won't fix" tagged to it. As an ex-QA who's now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you'll buy the product anyway.

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[–] [email protected] 23 points 11 months ago (1 children)

As a developer who works with great QA people. I can guarantee you that the QA team were not the issue here. Where the developer's time was prioritized and what fixes where even allowed to be patched would have been a direct result of leadership decisions

[–] [email protected] 13 points 11 months ago (1 children)

Yep. A lot of people don't realize that games are not bad because of the developers but rather because of leadership. They incorrectly attribute the blame to developers and think developers want to build shitty games or something.

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[–] [email protected] 13 points 11 months ago (1 children)

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Piped is a privacy-respecting open-source alternative frontend to YouTube.

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[–] [email protected] 8 points 11 months ago* (last edited 11 months ago) (1 children)

tl;dw
HDR is broken (or all colour grading)

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[–] [email protected] 23 points 11 months ago (5 children)

"We assembled our best team of Creed Brattons."

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[–] [email protected] 17 points 11 months ago (7 children)

Ayo what's starfield and why is it suddenly everywhere?

[–] [email protected] 29 points 11 months ago (2 children)

Most recent RPG game from Bethesda. This studio got very famous for their Elder Scrolls and Fallout games, hence the widespread hype.

[–] [email protected] 21 points 11 months ago

Hey that's the game with all the bugs!

I wanted to look at Starfield on Bethesda's website, but the site bugged out loll

[–] [email protected] 11 points 11 months ago

I’d say Bethesda got famous for building games around a shit ton of bugs.

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[–] Marduk73 17 points 11 months ago (1 children)

And it's exclusive to Xbox so ps4/5 is screwed.

[–] [email protected] 11 points 11 months ago (5 children)
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[–] [email protected] 13 points 11 months ago (11 children)

I live under a rock. How does this game compare to NMS?

[–] [email protected] 17 points 11 months ago (1 children)

It's not an exploration game really at all. Think RPG with space theme.

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[–] [email protected] 15 points 11 months ago

Apples to oranges i hear

[–] [email protected] 10 points 11 months ago

Starfield is Fallout 4 set in space. No man's sky is exploration in space. I prefer the latter.

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[–] [email protected] 12 points 11 months ago (5 children)

Shocking. These days, normally, GA is QA.

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[–] [email protected] 11 points 11 months ago

You gotta do, what you gotta do.

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