this post was submitted on 27 Apr 2019
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Rust Programming

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Written by me and gegy1000. We have implemented the following:

  • Physical memory manager (buddy allocator)
  • Virtual memory manager
  • Kernel heap (buddy allocator)
  • Serial (for logging)
  • PIC, interrupts (incl. IST)
  • PIT
  • PS/2 (busy being reworked), keyboard input
  • Snake game (runs on boot in kernel mode)
  • ACPI (through acpi crate, with which we are involved)

Currently in progress:

  • Userspace
  • PS/2 rewrite
  • System calls
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