I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.
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Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn't be there at launch.
Don't forget how many modern AAA games feel like you're playing a gamified version of your car's navigation app.
Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene
What I don't understand is why games look prettier but things like NPC AI (which is really path-finding and decision trees, not actual AI), interactivity of the game world, destructability of game objects - all those things are objectively worse than they have been in a game of 10-15 years ago (with some exceptions like RDR2).
How can a game like Starfield still have all the Bethesda jank but now the NPCs lack any kind of daily routine?
Most enemies in modern shooters barely know how to flank, compare that to something like F.E.A.R. which came out in 2006!
from the image it seems like you're expecting a fourth dimension in games now? I don't think you'd like the development cycle on that. miegakure is still on the way is it?
What big shift do you expect? Even regarding 3D realism we are way past the point of diminishing returns in terms of development costs.
NHL 2014 and NHL 2024 are probably the same game, only in NHL 2014 the players don't spit out their mouthguards like they do in 2024.
But I need that level of realism /s
Ignorance is bliss.