this post was submitted on 24 Feb 2025
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Rediscovering Text Adventures with the Ink Console

A new handheld gaming system, Ink Console, aims to bring back the magic of '80s text adventures. Developed by Daniel "Dana" Puchau from Shanghai, this device features a 7.5-inch e-ink screen capable of displaying an 800 x 480 black & white resolution.

Specifications:*

  • Microprocessor: ESP32-D0WDQ6 (dual-core 32-bit)
  • Flash Memory: 4MB
  • PSRAM: 8 MB
  • SRAM: 520 KB
  • Connectivity: Bluetooth 4.2 and Wi-Fi 4
  • Built-in SD card reader for additional games

Three initial titles are in development:

  1. Toto Umbrella
  2. The Visit
  3. Breath

With the potential to develop more through its SDK in future. The developer says they intend to release the SDK and open-source the project upon completion of crowd-funding campaign.

Puchau remarks:

The idea for Ink Console came from a desire to bring the magic of text adventures, like the 1980s classic Zork I, to a new audience unfamiliar with these games. We also were very inspired by the beloved Choose Your Own Adventure series of books. Our hope is that this interactive format makes reading feel like an adventure and helps instill a love for books in young readers.

There's a link in the original article to the Crowdsupply campaign.


What are your favourite text adventure memories?

top 14 comments
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[–] [email protected] 4 points 1 hour ago (1 children)

Couldn't you just develop these games on phones/tablets, with full color and a keyboard?

[–] [email protected] 1 points 45 minutes ago

Just like the rabbit r1, this could have been an ~~email~~ app

[–] [email protected] 11 points 4 hours ago

Yay more e-waste.

[–] [email protected] 4 points 4 hours ago

I was just thinking about texting adventures and if there were any with like trained llm backends

[–] [email protected] 6 points 4 hours ago

More interactive than CYOA, more restrictive than traditional text adventures. Kind of point-and-clicky. IDK. I'm intrigued and will keep an eye on it. I hope they release the SDK well in advance of launch at least.

[–] [email protected] 9 points 5 hours ago (1 children)

Can you not do a choose your own adventure book on a standard eReader with anchor links?

[–] [email protected] 8 points 5 hours ago* (last edited 5 hours ago) (1 children)

Yes but that won’t allow the game to track stats, inventory, etc, or to dynamically change the text based on game state, so you’d be strictly limited to traditional CYOA book conversions.

This looks to be aiming for something more advanced.

[–] [email protected] 6 points 3 hours ago

That sounds like a software issue more than anything. You can "run" Doom entirely in a PDF document (by PDF supporting embedded javascript). Any ebook reader supporting that feature set of PDFs would be able to handle "full fledged" games.

[–] [email protected] 5 points 5 hours ago

Without a keyboard, that sounds terrible. Or just a glorified e-reader.

[–] [email protected] 15 points 7 hours ago (1 children)

Sadly, I doubt it will get much traction, a portable device for text adventures, without a keyboard?

Ok, you can use suggestions, but that can spoil the gameplay....

[–] [email protected] 5 points 3 hours ago

I could live without the "guess which commands even work right now", aspect of the original gameplay.

I don't have the game patience I had back then.

[–] [email protected] 8 points 6 hours ago

It’s absurd that this doesn’t have a keyboard.

[–] [email protected] 2 points 4 hours ago
[–] [email protected] 4 points 7 hours ago

Didn't Tom Hanks invent this in "Big"?