this post was submitted on 14 Feb 2025
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    [–] [email protected] 68 points 6 days ago (2 children)

    You know sometimes I actually straight up FORGET that Steam is run by the same company that created Half-Life?

    They:

    1. identified a gradient of human wants
      (Video games exist; I want them on my computer)
    2. Created a vector for that want to be satisfied
      (Digital distribution that conveys the games I want to my computer)
    3. Stayed the FUCK OUT OF THE WAY

    When you do something well, people don't notice you've done anything at all.

    [–] [email protected] 17 points 6 days ago

    They simply did what everyone else refused to do, get out of their own way.

    [–] [email protected] 1 points 4 days ago (1 children)

    I think the key was that Steam wasn't created to make money, but to solve problems they themselves had, like "How do we get new versions of Counter Strike out to all these players?"

    Then as Valve wasn't the only company having these problems, the solution could easily be sold to others.

    If the other companies really wanted to crack Steam's near-monopoly, the solution would be to tackle the problems associated with not having all your games on Steam. Work together on a open-source launcher supporting all stores, similar to GOG Galaxy. First make something useful that tackles an unsolved problem, then you can make money off it when it becomes successful.

    Instead they go in just trying to make a buck, and end up just being worse versions of Steam.

    That ended up being a bit of a rant, but I'm frustrated at their shortsighted market strategies :p

    [–] [email protected] 1 points 4 days ago (1 children)

    Oh indeed! And that's why I love GOG! I actually try to check GOG first just in case I can buy a game I want there before I go through with buying it on steam. I would actually gladly pay MORE for the GOG version because it removes bullshit like DRM!

    [–] [email protected] 2 points 2 days ago

    I used to do the same, but I lost a lot of confidence in GOG after they retroactively restricted their cloud saves to 200 MB.

    My hundred-hour Witcher 3 save is exactly the kind of thing I want backed up, but that's no longer possible. And the very low limit they set, and the urgency with which they started deleting the very data they were expected to keep safe, reeks of a desperation to save money that makes me hesitant to invest more in their ecosystem.

    I really want them to succeed though, and I think they have the right idea with Galaxy. Even Epic giving me games for free doesn't make me actually use their client or store.

    But somehow the obvious idea of forming a consortium to develop open standards and implementations for game clients, doesn't seem like something that will ever happen.

    [–] [email protected] 17 points 5 days ago (6 children)

    His plan isn't based off trying to squeeze blood from stones, it's to sell some video games. Not a very capitalist mindset, but there you have it.

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    [–] [email protected] 26 points 6 days ago (2 children)

    Don't ask TF2 player how they feel about this meme

    [–] [email protected] 9 points 6 days ago

    TF2 released in 2007

    [–] TriflingToad 7 points 6 days ago

    I mean it's true for TF2 also, overwatch killed itself lol

    They did the bare minimum of banning bots so TF2 has been going pretty great recently. I think I've encountered 1 or 2 bots in the last 2 weeks and I'm pretty sure those were just blatant cheaters and not actually bots

    [–] [email protected] 38 points 6 days ago (1 children)

    Wu wei is a polymorphic, ancient Chinese concept expressing an ideal practice of "inaction", "inexertion" or "effortless action",[a][1][2] as a state of personal harmony and free-flowing, spontaneous creative manifestation.

    [–] [email protected] 10 points 6 days ago (1 children)

    Ancient Chinese philosophy has an answer for everything man

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    [–] [email protected] 27 points 6 days ago (11 children)

    I have a mixed feeling about Gabe and Valve.

    While I am insanely grateful for proton (even if it was strategically important for them, they didn't do it out of kindness of heart), some other stuff disturb me:

    • Valve being so lenient on CS2 skin gambling, hurting the young people
    • A steam account being un-inheritable, making you defacto a tenant of your games
    • The 30% percent cut, stealing money from devs
    • Gabe spending his money on multiple mega yachts, like every asshole billionaire, instead of making the world a better place
    • Gabe claiming to be a libertarian, like Elon and other pieces of shit
    [–] [email protected] 51 points 6 days ago (6 children)
    • The 30% percent cut, stealing money from devs

    Sigh. Here we go again. I'll just copy one of my older comments about that attitude.


    Steam is not a parasitic middle man, it is a collection of services that would have to be provisioned and operated by the developer otherwise. The 30% cut pays for:

    • A massive infrastructure to store and deliver the game and its updates, worldwide, and at an acceptable bandwidth that Valve operates
    • A storefront that enables monetizing the game
    • The audience and discoverability that would not exist otherwise
    • The Steam API, achievements, cloud saves
    • The client itself, content management, validation, and Linux compatibility tools
    • Network and operational security
    • Also keep in mind that Steam and its services are operated by experts. A game developer would have to hire the experts or get training.

    If the revenue from the cut exceeds the operational costs: it's called profitability, not theft. The world doesn't run on good vibes.

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    [–] [email protected] 18 points 6 days ago (1 children)

    The 30% percent cut, stealing money from devs

    This is a pretty spicy take. Let's consider two possibilities:

    1. Game devs choose to distribute independently, and sell their game for $20. They sell 100,000 copies and make $2 million in revenue, and keep the entire $2 million.

    2. Game devs choose to distribute via Steam, promote it with a 50% off sale, it goes to the Steam front page, sells 500,000 copies at only $10 each, for a total $5 million in revenue. Steam takes $1.5 million and the devs take $3.5 million.

    In scenario 2 the devs make 75% more than in scenario 1. Did Valve steal from the game devs?

    [–] [email protected] 5 points 5 days ago* (last edited 5 days ago)

    Obviously Valve and the developer collaborated to steal money from the consumers who wouldn't have bought the game without the promotion.

    to make sure: /s

    [–] [email protected] 7 points 5 days ago* (last edited 5 days ago)

    I love Valve for a lot of things but I'll never forget that they spearheaded some of the most predatory microtransactions in the industry (loot boxes and battle passes) and were happy to help Bethesda try to sell mods until players raised a huge stink.

    [–] [email protected] 10 points 6 days ago (3 children)

    A steam account being un-inheritable, making you defacto a tenant of your games

    Can’t you just give your kids your steam password ? How would they notice ?

    [–] [email protected] 4 points 5 days ago

    Yes you can workaround it. But this is still a society right they forbid you. And who can say that in 2100 they won't implement a cleanup job that lock all accounts that are over 100 years old ? πŸ€ͺ

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    [–] [email protected] 8 points 6 days ago (3 children)

    I didn’t knew about he claiming to be a libertarian. Rothbard must be turning over in his grave.

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    [–] Justas 8 points 5 days ago

    "If you have the patience to sit by the river and wait, eventually, the corpses of your enemies will float by." Sun Tzu

    [–] [email protected] 7 points 5 days ago

    The "do nothing and win" strategy.

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