this post was submitted on 02 Dec 2024
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Computer Graphics

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All about 3D and 2D computer graphics, vector and raster graphics, graphics programming using special APIs (e.g. Vulkan and OpenGL).

Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.

#ComputerGraphics #CGI #CG #3D #2D #graphics #vulkan #opengl

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The glTF Sample Viewer is an essential part of the glTF ecosystem. Developed by the Khronos 3D Formats Working Group, this open-source JavaScript viewer highlights the latest features of glTF, renders glTF files directly in a web browser, and can be easily integrated into other JavaScript projects using glTF.

Working closely with UX3D, a software company specializing in 3D rendering and user interfaces, Khronos has released version 1.1 of the Viewer, offering substantial functionality and usability improvements. In this blog, we’ll explore the new features of the glTF Sample Viewer 1.1 and share insights on how we’ve made it easier to integrate Sample Viewer into web applications.

New:

  • Repository restructuring for easier renderer embedding
  • Added WebP support
  • Enhanced mobile support
  • Added KHR_animation_pointer support
  • glTF Validator integration
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