this post was submitted on 23 Oct 2024
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[–] [email protected] 5 points 3 months ago

I use it for sim racing sometimes and it's amazing to feel like I'm in an F1 car or something. Until I get nauseous after 15 minutes or something. It's also a bit of a hassle to set up. That being said, maybe it would be cooler if I got into beat saber or something.

Was it over hyped? Maybe. But it's still a cool technology and I'd be sad to see it fall into nothingness. I don't see a future where everyone is wearing VR glasses, but it's still a very neat thing to enjoy every now and then.

[–] [email protected] 5 points 3 months ago (1 children)

VR always seemed like a gimmick to me. I ended up with a wii instead of a PS3 or 360 as a teenager and it made me bitter and resolved to avoid anything like motion controls or gimmicks in future purchases.

Not that the wii was a bad console but I ended up playing the virtual console and gamecube backwards compatibility more than anything else.

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[–] [email protected] 5 points 3 months ago

As other have said, it's extremely expensive to pc/vr and for those that can afford it, there isn't enough content. For video browsing I find that I have a better monitor than the quest 3. (led vs qoled) so why would I bother? Plus I have a fiancé around me when I'm at home so it makes no sense to close myself off. I enjoy the product and maybe if it had better integration for multiple people, I might use it more often. The fix for the sweating is to use a bobovr s3 pro strap and to remove the headface. It also comes with a fan so it's honestly very comfortable. But that's another £100.

I wish it could take off more, but I know it's still just a gimmick.

[–] [email protected] 4 points 3 months ago (29 children)

It's an expensive gimmick.

Like 3D TVs.

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[–] [email protected] 4 points 3 months ago (2 children)

There is potential here, maybe, in the future. But nothing really happening now. Outside of Beat Sabre and a couple of other fun kinda cool but then boring ones, my VR experience got stale quickly.

[–] [email protected] 5 points 3 months ago (6 children)

Does it just need more games maybe? How are flat games that have a VR mode, are those good?

[–] [email protected] 4 points 3 months ago (1 children)

Got an og Vive (699.99 cdn at the time came with headset, controllers, and base stations), playing the hell out of that headset just over a year in steam VR playtime at 2 - 4 hrs a day. I have played Half-Life:VR mod (due to the age of the actual game it is my worst port experience) Half-Life 2: VR mod, Half-Life 2 ep 1 and 2 in VR (absolutely amazing) Raft:VR mod (a few bugs and a few abilities missing from flat, but overall flawless) The Forest:VR mod(excellent), and let's not forget Valheim:VR mod.

Quest garden can be limiting but you can plug your quest (air link, ?whatever? desktop, link cable) and pretty much play anything on steam, personally have 90+ titles under my VR library (no beat saber). You can check yt for people playing these flat2vr games

[–] [email protected] 4 points 3 months ago

Nice. Valheim:VR must be interesting. I can't blame you for HL1, I have a hard time even with Black Mesa. The mechanics are just out of date.

90 games is pretty decent for a niche system. Someday I'll play, it's on my bucket list.

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[–] [email protected] 4 points 3 months ago

I sometimes use VR. I have a Quest 2. I just don't really care for any of it outside of linking it up to my PC and playing custom tracks on Beat Saber or getting my wheel out for racing games.

One of the scariest experiences was getting Wreckfest (not sure if it supports VR now but it didn't when I used it), stretching the 2D screen around me, jacking up the POV and having a heart attack when getting side swiped by a bus. That's probably the most fun I've had with a VR Headset 😂

I've also played Civ V on VR just for shits and giggles because why not.

[–] [email protected] 3 points 3 months ago (2 children)

where are the vr holographs? i want a star trek holodeck in my house

[–] [email protected] 3 points 3 months ago (2 children)

It's been difficult so far to make beams of light decide to stop middair, but maybe you have some ideas?

[–] taladar 4 points 3 months ago

The force fields that allow you to walk in one direction without actually moving and hitting the wall also seem to still be missing in our RL tech tree.

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[–] stringere 3 points 3 months ago

holograph - A document written wholly in the handwriting of the person whose signature it bears.

I think you meant hologram. In which case, check it out: https://axiomholographics.com/devices/hologram-room/

[–] mindbleach 3 points 3 months ago

Wildly overpriced, except for the options owned by the devil. For fuck's sake, "even with this Apple's hilariously expensive flop" underlines how hard companies refuse to get it. To reach a wider audience - charge less. Reduce cost. Simplify and add lightness. the only company even trying is god-damned Facebook, and they're still fumbling it.

You need low-latency 6DOF. Everything else is negotiable. Everything.

And for god's sake, have an intermediate format. Ship a VR gizmo that only renders ten million floating dots... and guarantees it can show them at 200 Hz, with up-to-the-millisecond tracking. Disconnect that performance from computing power. And latency. Let an absolute potato, on the other side of the world, be capable of producing the magical dreamscape you're standing in, without making you throw up.

[–] [email protected] 3 points 3 months ago

It's still pretty much gate kept to rich people. The affordable ones will make you sick if you're not in the small lucky group that is unaffected. I've wanted to get into VR for years but never have the excess money to do it. I have noticed an uptick in YouTubers playing VR lately. I think this article and the developers polled are missing a lot of reality.

[–] [email protected] 2 points 3 months ago

My brother bought the cv1 Oculus Rift pretty fast after it came out, we've both used it for most of the big releases and I've been wanting to buy my own since, but there's been a bit of hesitation considering my brother early uses his own. I also had reservations against buying a Facebook device after they took over, and I was seeing new releases and resolutions going up a bit.

Then information about the Big Screen Beyond came out, and I really wanted to get it. I checked out the page to buy it several times, kinda wanted to save the money too, though, but I think I was close enough that if I'd known anyone with the facescan iPhone I'd have done the scan and paid the ~$1,500 or so for the full setup.

Knowing myself and my brother, I would have played multiplayer occasionally and bought a few favorite games like Until You Fall, Bonelab, B&S, and Alyx but mostly it would end up sitting unused. I kinda also wanted to develop for VR but I probably wouldn't have done anything more than the two shitty assets I once imported poorly into Blade and Sorcery.

Right now I'm glad I have the $1,500 now because there are car issues to take care of. Ultimately I think VR is beautiful, but my world is still a little too rough around the edges to pay huge sums for a daydreaming toy.

[–] [email protected] 2 points 3 months ago (1 children)

It will always be 1993 for vr.

It will always be the future.

It will always suck.

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