this post was submitted on 21 Oct 2024
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Godot

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Godot 4.2.2

The tools/scripts available in the engine dont seem to work.

Godot Whisper uses openCL, which doesnt load on android. It works just fine when i run the program in the godot editor on my computer, but gives a black screen when exporting to android.

SpeechRecongition (script/tool available in the godot asset lib) kind of works with android but you need to use C# and my project is using gdscript.

Speech2Text is just using godot whisper i think, so same issue with openCL.

Im trying to make a mobile app that takes user voice input as an answer to a prompt and judges correctness. (Kids game where animal images are presented for the kids to guess the name)

Any recommended paths forward? Id rather not abandon android. Im going to research how hard it would be to create my own plugin for godot... or maybe using C# is the path of least resistance... Maybe i should look at other development platforms like android studio to interact with androids/google's built in voice recognition?

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[–] [email protected] 3 points 3 weeks ago (1 children)
[–] [email protected] 1 points 3 weeks ago

Ill try using the C# version of godot and then run my existing gdscript logic with cross language scripting. Thanks for the direction. Hope it works!

[–] [email protected] -2 points 3 weeks ago

You can run AI models on Android by using ncnn. It just uses Vulkan.