How about mid 80βs and manually inputting code from Compute! magazine!
Image from an ArsTechnica post celebrating (?) the processβ¦
A magazine about old school video games
Don't be a jerk Top level threads must be about old video games
How about mid 80βs and manually inputting code from Compute! magazine!
Image from an ArsTechnica post celebrating (?) the processβ¦
Entering that code wrong and trying to figure out how to fix it was what got me started on my career.
I took a computer programming class during summer school in junior high, and learned to write BASIC, which is the language shown in this picture. Can you imagine copying 5000 lines of BASIC from a magazine, with no IDE, no syntax highlighting, and no way to figure out where your inevitable typo is?
I don't have to imagine; that was my childhood.
How long did it take to get the program typed correctly? I can't believe they were able to make that sort of game with BASIC. That's actually pretty impressive.
I can't even remember, but that's how I spent a lot of my free time.
Even cooler than that downloading programs from the radio like they did in Yugoslavia
Idk about that. Downloading programs over the radio sounds hella cool. Plus the knowledge required to get to that step must have been impressive.
Ah numbered lines of code. You would number them by 10βs so you would have 9 empty lines for troubleshooting and fixes in between. Often that would entail a βgotoβ command to skip a line completely. Memories!
That's why we learned to get fancy and use a program renumbering utility. It would remember all the lines, and update the GOTO and GOSUB calls appropriately. That way there was always space to insert new lines.
I absolutely loved Crystal caves. There were so many cool games on shareware disks, and the best way to do it was to try them all. Some were real stinkers but that was part of the experience.
It also developed special skills at playing with config.sys, autoexec.bat, and sound card parameters. SET BLASTER=A220 anyone?
@[email protected] I'm sure you know this but CC got a HD treatment recently: https://www.gog.com/en/game/crystal_caves_hd
The added music feels odd and the colour change feels like a step back, but I love the fact that those old classics are geting a bit of attention.
@[email protected] yup. i'm much more excited about @[email protected]'s efforts at reverse engineering and re-implementing the engine as it originally was however :)
https://mastodon.gamedev.place/@congusbongus/113015894748362122
@[email protected] Love these stories. I lived similarly! One night, someone uploaded the (commercial) hockey game "Hat Trick" for DOS to a non-pirate BBS, and the SysOp either didn't know or didn't care that time and I downloaded it in shock, unable to believe the free game I was getting at 2400 baud, hahah. (Hat Trick rocked, too.)
@[email protected] I remember for weeks after buying the shareware version, my friends and I would draw made-up new crystal caves levels and enemies in the art classroom during school lunch breaks π
@[email protected] Ah, the good old Crystal Caves ... I played that with my sister on an old MSDOS5 computer. I will always remember. I did like Secret Agent more though, and more than Secret Agent, I liked Commander Keen Goodbye Galaxy. Used to know approximately every secret "passage" (walls you can walk through). I always liked such secret passages in jump and runs.
@[email protected] I will forever feel dumb not realizing that when you get to the castle in the Labyrinth C64 game, all you need to do is open the door. I wasted days of time trying to get in and some how it never occurred to me to knock...
@[email protected] It's hard to believe how few friends had computers in the 90s. What a time for us trading software and finding gems.