this post was submitted on 20 Aug 2024
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Overwatch

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[–] [email protected] 3 points 1 month ago (1 children)

New Hero – Juno

New Core Game Mode - Clash

New Clash Map - Throne Of Anubis

Hero Mastery Updates

  • Hero Mastery Courses for Pharah and Zarya have been added.

General Updates

  • Avoid As Teammate
  • Avoid List has been updated
  • Wave Respawn
  • Shop Updates - try out all skins in the practice range
  • Competitive Play Updates - Mid-Year Rank (soft) Reset 

Hero Updates

Tank

D.Va

Defense Matrix

  • Maximum duration reduced from 3.5 to 3 seconds.

 

Orisa

Energy Javelin

  • Impact damage increased from 60 to 80.

 

Zarya

Particle Cannon

  • Secondary fire minimum damage increased from 47 to 55.
  • Secondary fire maximum damage increased from 95 to 110.

 


Damage

Echo

Base health reduced from 250 to 225.

 

Hanzo

  • Base health reduced from 250 to 225.

 

Junkrat

Frag Launcher

  • Projectile size is now reduced by half after the second ricochet.
  • Projectiles preserve slightly more velocity on ricochet.

 

Sojourn

Railgun

  • Primary fire weapon spread reduced from 2 to 1.6 degrees.
  • Critical hits now grant 10 energy.
  • Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.

 

Sombra

Base health reduced from 250 to 225.

Virus

Impact damage increased from 25 to 35.

Stealth

Bonus movement speed increased from 45 to 60%.

 

Torbjörn

Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.

  • Base health reduced from 250 to 225.
  • Base armor increased from 50 to 75.

 


Support

Illari

Solar Rifle

  • Maximum ammo reduced from 16 to 14.

Captive Sun

Projectile environment collision size reduced from 0.15 to 0 meters.

 

Juno

  • Juno has been added to the lineup.
  • Juno is now eligible for Competitive Play.
  • Base health reduced from 250 to 225.

Mediblaster

  • Burst projectile volley rate of fire reduced from 34 to 28 shots per second.

Pulsar Torpedoes

  • Damage and Healing impact increased from 75 to 85.
  • Heal-over-time reduced from 60 to 50 health.

Hyper Ring

  • Deploy range increased by 3.5 meters.
  • Cooldown reduced from 16 to 14 seconds.

Orbital Ray

  • Beam travel speed increased from 1.9 to 2.25 meters per second.

 

Kiriko

Base health reduced from 250 to 225.

Kunai

  • Critical multiplier reduced from 2.5 to 2x.
  • Damage increased from 45 to 60.
  • Recovery time increased from 0.5 to 0.55 seconds.

 

Lifeweaver

Healing Blossom

  • Healing progress can now charge passively at a reduced rate.
  • No longer reduces movement speed when holding a full charge.

Petal Platform

  • Duration only counts down while the platform is raised.
  • Platform now resets if no one is standing on it for 2 seconds.
  • Duration increased from 10 to 12 seconds.
  • Health reduced from 400 to 300.

Rejuvenating Dash

  • Healing reduced from 60 to 45.

 

Mercy

  • Base health reduced from 250 to 225.

Caduceus Staff

  • Primary fire healing increased from 55 to 60 health per second.
  • Secondary fire damage boost increased from 25% to 30%.

 

Moira

  • Base health reduced from 250 to 225.

Biotic Grasp

  • Secondary fire damage increased from 60 to 65 damage per second.

 

Lúcio

  • Base health reduced from 250 to 225.

Sonic Amplifier

Primary fire damage increased from 18 to 22.


Hero Quality of Life Updates

Support

Juno

Mediblaster

  • The weapon model visuals and firing sounds were updated to indicate when the weapon is at low ammo.
  • The heal sounds that play locally to the Juno player were updated to be more noticeable when healing allies closer to full health.

Pulsar Torpedoes

  • The cooldown when the ability is canceled after no successful lock-ons has been reduced from 5 seconds to 2 seconds.
  • Line of Sight checks were improved to better find targets with hitboxes in view.
  • Added range forgiveness of an extra 5 meters on current targets that might move beyond the max 40 meters range.
  • The local cancel sound was increased in volume to be more noticeable for the Juno player.
  • The ally and enemy impact sounds were updated to be more noticeable for the Juno player.
  • Healing torpedoes have new impact visuals when hitting enemy barriers and when clipping near walls.

Glide Boost

  • Now adjusts Juno better when she hits level architecture such as doorways.

Hyper Ring

  • Juno players will now hear the initial Hyper Ring apply sound when entering their own ring for the first time.
  • The sound when re-entering the Hyper Ring was updated to be more noticeable.

Orbital Ray

  • The Ultimate enemy voice line was updated in tone to better contrast the ally version.
  • The enemy version of the ray’s start sound was updated to be more noticeable.

 


Map Updates

Flashpoint

  • Passing through the spawn door barrier of your own spawn will apply a temporary speed boost to get to the capture point faster.
  • The speed boost is removed when taking or dealing damage.
  • The speed boost is applied by both the default and forward spawns.
  • The speed boost counts toward the existing movement speed bonus cap of 75%.

Push

  • The Push bot collision has been updated so players cannot contest from certain high ground positions.

 

General map & Mode updates

  • Updates to our map recency system to increase the frequency of new maps and modes at the start of each season.
  • Capture point outlines can now be seen through walls on Clash and Flashpoint when the capture point is unlocked.
  • Lighting scenarios are now randomized in Quick Play and Competitive Game Mode.
[–] [email protected] 2 points 1 month ago

I’m not looking forward to facing that Sombra buff. She has already seemed a bit overpowered in the mid ranks on console more recently, so I was hoping for a nerf.