Mario 3 unveiled in The Wizard.
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First time I played Myst in 93, that was mind blowing. I didn’t see that level of graphics for a long time after that.
Also a friend let me play Half-life Alyx when it first released and it seemed to be a monumental shift in what gaming would become….. it wasn’t or hasn’t yet, but it blew my mind at the time.
In the original release of Myst you weren't necessarily prevented from stumbling upon things you would find as you follow the progression. My parents got me the game and i ended up clicking on everything and found the last room where the whole story comes full circle....well before i hit up the individual book worlds.
Pitfall on Atari 2600
Becaise I'm old, I guess. Pacman, too, but pitfall seemed more advanced.
I remember being in like a GameStop or whatever the store was prior to that in my area. The tvs in the store were playing a teaser for the new Zelda game that was going to be coming out. I think this might have been like very early concept of windwaker before they went with the cartoon cell shaded style. I remember there was a sword fight between I think Link and Ganon. I remember thinking that games had peaked at that point. Of course we didn't end up getting exactly that, but the memory remains.
Playing Call of Duty World at War for the first time, if that counts as retro. I had always played co-op games with my brother, and when he was gone for a weekend, I decided to try and play for myself. Spent countless hours replaying missions until I finally beat the campaign. And if I remember correctly, it drops you straight into zombies with no warning. I remember it being way past my bedtime, sitting alone in the dark. I was absolutely terrified because I was genuinely shocked by the premise and maybe too young for something so scary. Didn't sleep at all that night.
Biggest for me would be going online with the Dreamcast. At home I was online with the DC before we had a PC so used it quite a lot.
I probably spent to much time on Dreamarena chat rooms and playing PSO with randoms.
I was always more of a retro gamer even back in the day. 80s and 90s playing MUDs or Atari and getting an SNES late to the game. My computers were always hand me downs from my parents so i never really got into the best games when i was a kid.
But when i got that issue of PC Gamer with the demo of what Halo was going to be like, with the dinosaurs and cut scenes built into the engagement with your targets...wow i wanted to play that.
My cousin rented Megaman 2 and I spent at least an hour in awe of the fact that he could get hit more than twice because he had an energy bar. Then he switched weapons and threw a saw blade and I had to go sit down and think about it for a while.
Realizing Morrowind had no invisible walls. That first path out of Seyda Neen, you can see Dren plantation (just fucking barely, at those draw distances), and I was convinced I'd be blocked by the low hump in the road that direction. I distinctly remember turning back because I didn't feel like breaking the illusion by getting railroaded. And then probably the second mission from Caius Cosades goes 'I dunno, giant talking cat, go explore for a while' - and it clicked. I hadn't hit any impassible borders because there aren't any. I hadn't needed special invitation flags to trawl the first Imperial side town (castle and all!) or to get my ass kicked at that unpronounceable Daedric shrine. It's all just... there. There's only loading screens because the game sucks at caching.
Mario 3, World 4.
"It... it ate me."