this post was submitted on 06 Aug 2023
11 points (100.0% liked)

Pathfinder 2e General Discussion

79 readers
1 users here now

founded 1 year ago
MODERATORS
 

Basically wondering if someone else has already done the calculations to work out when a lower damage attack with the Agile trait is better than a higher damage attack without it. Is there a good rule of thumb here?

The specific scenario I'm looking at is one of my players' Badger animal companions, which can take 2 actions. If it's in a situation where both those actions are going to be attacks, is it better to bite twice (1d8 without Agile) or bite and then claw* (1d6 with Agile). I am mainly wondering about the general rule of thumb though, if there is one.

* I'm assuming my reading on the rules here is right. If the first attack is not Agile, but the second one is, that's still only the -4 penalty, right?

top 6 comments
sorted by: hot top controversial new old
[–] [email protected] 8 points 1 year ago* (last edited 1 year ago)

You are correct, the agile trait reduces the MAP penalty on its own attack and isn’t dependent on the previous attack being agile.

In general, for a small damage dice size difference, I believe agile is about equal in damage on average. Consider that for an average 1 damage difference between a d6 and d8, agile will miss 5% less and crit 5% more at MAP-4 than a d8 at MAP-5. This difference becomes even greater at MAP-10 vs MAP-8, becoming now actually wholly worth it. However, the value of a third attack is dubious as usual and so while it is strictly better here on average that doesn't mean it's actually worth doing (and if it's not worth doing, then whatever value it has here is most likely to be discarded)

However, a dice size increase is worth roughly two traits (you can see this by comparing average quantity of traits across damage dice size) which means agile is one trait worth two during MAP as it averages out to equal with a weapon of a bigger size.

This means that a d4 weapon with like 5 traits where one of them is agile has a ‘trait’ economy of 6 traits during MAP as it averages a d6 weapon’s damage but still retains the other 4 traits it only gets due to being d4 compared to the 2-3 total that a d6 might have.

I don’t have raw numbers for an extreme example I.e. d12 and a d4 agile but the rule of thumb is it pans out super slightly ahead on average in small dice size differences iirc

EDIT: To note, this doesn't factor in situations like "what if the monster is one hit from death and I need more accuracy to secure that it dies NOW because it's a priority target?" as it is difficult to calculate in whiteboard math, but it's entirely possible that agile pulls ahead with weighted statistics.

Also to note is this doesn't necessarily apply to monsters. They have higher stats for the same level and typically have greater accuracy and their trait economy is different. It's possible that their inflated accuracy makes agile less useful, or that their inflated damage makes the extra crit chance from agile better, but I can't quite say off the cuff.

Still, the TLDR I suppose is that agile is good if it affords you a trait that a weapon of one damage dice size bigger would never have. Say, if you can't get a d6 weapon with Reach, then an agile d4 weapon with Reach is just as good during MAP, but also has reach. That's about it.

[–] [email protected] 3 points 1 year ago

IIRC, the -4 isnt worth the damage die drop, but the -8 is. It's also worth it on specialized features that only work with agile weapons.

[–] [email protected] 3 points 1 year ago (2 children)

From a GMs perspective, there are occasionally mobs who are trying to hit above their level, and have nothing better to do than go all out on their attacks. I usually have them switch to their agile attack for their second and third attack, because they are trying hard just to hit.

[–] [email protected] 2 points 1 year ago

@Zagaroth @Zagorath I do the same; hitting with the agile slightly reduced damage is the better play almost always I think. #pathfinder2e #pf2 #pf2e

[–] [email protected] 2 points 1 year ago

Oooh thanks. Yeah that's a really good bit of advice.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

You will need to:

  1. average the damage of the agile attack

  2. average the damage of the non-agile attack

  3. multiply both by their chance to hit (taking crits in consideration). You can find an average AC per level here.

On your reading of the rules: The agile weapon list has a lot of weapons that were used alongside bigger weapons irl (dagger, wakizashi, main-gauche). I assume your reading is correct.

load more comments
view more: next ›