IR3 is pretty fun, art is done amazingly too
Seablock is also interesting
Dreaming of transport belts
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Last updated: 2023/06/05
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Factorio has never been on sale and will (probably) never be on sale
IR3 is pretty fun, art is done amazingly too
Seablock is also interesting
I got about 100 hours into Space exploration. Its not bad, but it can feel quite tedious at times.
Right now I'm doing a bobs and angels playthrough, but without angels refining. I just dont like the "one ore makes two different metals/resources" kind of thing. makes it difficult to balance stuff.
Yeah I really enjoyed SE for a while, but I gave up towards the end game once it stopped introducing new mechanics and started just making you do the same things in different combinations. I really liked the Arcospheres though, I thought they were a really clever and novel challenge. Overall I would say it's worth the time to experience all the interesting new mechanics, but I don't think I'm missing out from stopping before I beat it
Not a full mod but I love the Tiberian Sun music pack mod
I've done a few Angels/Bobs runs in the past. While the added complexity of Angel's Petrochem provides a lot of complexity, it doesn't really add a lot of challenge. It's mostly just a chore.
My favourite for my last 2 playthroughs has been Krastorio 2 + Rampant, really focus a lot more on defense and fighting your way to resources.
SE and py scare me, don't think i'll ever touch those lmao.
K2 and SE with LTN thrown in. I find the opinion on LTN is pretty mixed. I absolutely love it though. Other mods I'm running are miniloaders, fluid must flow, dectorio, and some various combinator mods.
My main modded save is a Bob's+Angel's run, currently about 85 hours in and I finally got modules and purple science. Next up is making cobalt for blue belts, which is needed for pink science, and then lithium-ion batteries. The base is one heck of a spaghetti mess.
I also have a lightly modded megabase with 260 hours. The mods are mostly just small stuff like aircraft, moar infinite research, and power armor MK3.
After finishing the base game a couple of times, a coworker recommended K2+SE to me. Not sure if I should be grateful to him or blame him.
I didn't play anything too game changing yet, but I tried Ribbon maze some time ago, it was fun. And I'm thinking about Industrial revolution or something similar, once I finish my current lazy bastard run.
Just yesterday I started a playthrough of Warptorio 2. I don't know if I will actually ever finish it. But it is a very fun idea. I am used to the more complex and very slow mods. Nullius, Bobs+Angels, Krastorio, Space Exploration. And often play without Biters. But Warptorio is... at least for me... like a ride on a near nuclear missile. Constant time pressure, constant pressure from heavy Biter aggression, scrambling to get a few materials before you have to abandon the place again and warp. But also not wanting to warp as much as the timer you need to wait increases with every warp. The slow increase of "space that warps together with you" is so satisfying. Finally having a iron smeltery in your warp-space, and a mining-patch you can just plot down outside and that will auto-warp with you.
I don't know how the balancing works out in the long run. Will the increasing warp-timer be a hurdle I can not overcome, or will it get "easy" at some point? I don't know jet, but I might find out as it is very fun at the moment.