this post was submitted on 09 Jun 2023
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Factorio

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Dreaming of transport belts

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Last updated: 2023/06/05

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Let's get some mod discussion going. Finally launched my first rocket early this year and have discovered the wonderful world of mods.

Personally, I've been playing a lot of seablock. For me, it is the best mod for doing it in small chunks. The lack of biters, the fact that I need to place landfill to start up a new area, it makes everything feel very intentional, I guess you could say. Versus normal factorio where expansion is the default.

Also have small SE and py saves going. SE only have the first few sciences and py only have basic power, so haven't really explored deep at all into those.

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[–] [email protected] 5 points 1 year ago

IR3 is pretty fun, art is done amazingly too

Seablock is also interesting

[–] [email protected] 4 points 1 year ago (1 children)

I got about 100 hours into Space exploration. Its not bad, but it can feel quite tedious at times.

Right now I'm doing a bobs and angels playthrough, but without angels refining. I just dont like the "one ore makes two different metals/resources" kind of thing. makes it difficult to balance stuff.

[–] [email protected] 2 points 1 year ago

Yeah I really enjoyed SE for a while, but I gave up towards the end game once it stopped introducing new mechanics and started just making you do the same things in different combinations. I really liked the Arcospheres though, I thought they were a really clever and novel challenge. Overall I would say it's worth the time to experience all the interesting new mechanics, but I don't think I'm missing out from stopping before I beat it

[–] [email protected] 3 points 1 year ago

Not a full mod but I love the Tiberian Sun music pack mod

[–] [email protected] 3 points 1 year ago

I've done a few Angels/Bobs runs in the past. While the added complexity of Angel's Petrochem provides a lot of complexity, it doesn't really add a lot of challenge. It's mostly just a chore.

My favourite for my last 2 playthroughs has been Krastorio 2 + Rampant, really focus a lot more on defense and fighting your way to resources.

SE and py scare me, don't think i'll ever touch those lmao.

[–] [email protected] 2 points 1 year ago

K2 and SE with LTN thrown in. I find the opinion on LTN is pretty mixed. I absolutely love it though. Other mods I'm running are miniloaders, fluid must flow, dectorio, and some various combinator mods.

[–] [email protected] 1 points 1 year ago

My main modded save is a Bob's+Angel's run, currently about 85 hours in and I finally got modules and purple science. Next up is making cobalt for blue belts, which is needed for pink science, and then lithium-ion batteries. The base is one heck of a spaghetti mess.

I also have a lightly modded megabase with 260 hours. The mods are mostly just small stuff like aircraft, moar infinite research, and power armor MK3.

[–] [email protected] 1 points 1 year ago

After finishing the base game a couple of times, a coworker recommended K2+SE to me. Not sure if I should be grateful to him or blame him.

[–] lemming 1 points 1 year ago

I didn't play anything too game changing yet, but I tried Ribbon maze some time ago, it was fun. And I'm thinking about Industrial revolution or something similar, once I finish my current lazy bastard run.

[–] [email protected] 1 points 1 year ago

Just yesterday I started a playthrough of Warptorio 2. I don't know if I will actually ever finish it. But it is a very fun idea. I am used to the more complex and very slow mods. Nullius, Bobs+Angels, Krastorio, Space Exploration. And often play without Biters. But Warptorio is... at least for me... like a ride on a near nuclear missile. Constant time pressure, constant pressure from heavy Biter aggression, scrambling to get a few materials before you have to abandon the place again and warp. But also not wanting to warp as much as the timer you need to wait increases with every warp. The slow increase of "space that warps together with you" is so satisfying. Finally having a iron smeltery in your warp-space, and a mining-patch you can just plot down outside and that will auto-warp with you.

I don't know how the balancing works out in the long run. Will the increasing warp-timer be a hurdle I can not overcome, or will it get "easy" at some point? I don't know jet, but I might find out as it is very fun at the moment.