Aseprite I believe has a Linux build. Paid software but worth every penny.
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The steam version works just fine too, if someone is using it. I love this program. Use it in conjunction with krita.
Seconded. Aseprite is incredible, and has generally become the main tool I make game assets in.
As mentioned Aseprite has a linux build.
Pixelorama is very similar to Aseprite, but has free builds. Is built with Godot and is open source.
It looks like Aseprite can export a texture atlas, but I haven't seen the ability to do so in Pixelorama.
For lighting effects there's an application called Sprite Lamp (also has a linux build) that's been around for a long time. I haven't used this one though.
I haven't done any of these workflows in awhile but I hope that this helps.
Yep, was just watching a video posted on !c/godot that had highlighted Pixelorama:
Aseprite for sure! It’s also open source.
there’s a nice godot-aseprite import addon that i now can’t live without: https://github.com/viniciusgerevini/godot-aseprite-wizard - it creates spriteFrames with animations based on your aseprite tags
Aseprite was forked as Libresprite due to the constraints of Aseprites licensing if you're looking for a free option: https://libresprite.github.io/#!/
This is good, I prefer free-as-in-freedom even if I have to pay license fees. Is there a side by side feature comparison between libresprite and asesprite? Is libre missing anything super useful?
No idea. I have t noticed anything but I’m by no means a power user
There's libresprite