15
submitted 2 months ago by [email protected] to c/[email protected]

Child Polygon2Ds of a nav mesh by default act as obstacles, so the nav mesh avoids them. However, I just want to use the Polygon2D as the source for the nav region and remain its own node so I can do stuff like, modulate it when the player hovers over it with their cursor.

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this post was submitted on 05 May 2024
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