this post was submitted on 19 Feb 2024
17 points (100.0% liked)

Rust Programming

7734 readers
36 users here now

founded 5 years ago
MODERATORS
 

I recently made a fairly simple shader heavily inspired by the one used for characters in The Legend of Zelda: The Wind Waker. I've got all my info on how it worked on the GameCube from this amazing video

Check out the source at bevy_wind_waker_shader

Here are some screenshots :)

Sphere:

Sphere

Light throughout day:

Light throughout day

Daylight

Daylight

Night time

Night time

top 1 comments
sorted by: hot top controversial new old
[–] [email protected] 0 points 6 months ago

Here is an alternative Piped link(s):

amazing video

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.