Odd... I do know that there are some accension points in the depths that can get you back to the surface. You can also chase down the dragons for a ride back up. So I dont think you are stuck there. But I don't know why you wouldn't be able to teleport out.
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom is a videogame developed by Nintendo for the Switch, released in 2023. It is a direct sequel to Breath of the Wild and its story takes place a couple of years after the events of BotW.
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I think the game allowed me to jump off sky island without letting me know about some 4th shrine I would apparently teleport to?
Isn't there any other place on sky island that you can teleport to?
No. No other shrines or towers or roots offer any sort of fast travel option. Ive backed up the saves and started a new game to see if I missed something but can't really be bothered to slog through it again now.
If they haven't unlocked fast travel yet, they likely haven't bought the elemental clothes to survive a ride on Dinraal, Naydra or Farosh.
Is the Light Dragon even a thing in the early game? Or do they only appear after certain game events?
If you've managed to get down from Sky Island without doing 4 shrines, that's 100% a bug, and if you can't teleport back up, I don't have a clue how to fix that.
I think you're stuck having to restart. Which sucks because Great Sky Island is notoriously the sloggiest part of the game. Not sure why it play so much worse than the Great Plateau.
Not a bug. The OP explains in the other post that they edited their heart count to open the Door of Time earlier than intended, which skips the cutscene that triggers the fourth shrine and the teleportation feature to be unlocked. You're not supposed to be able to teleport earlier than that, so the game works as intended (even tho it sucks for the OP to be stuck that way)
Not sure why it play so much worse than the Great Plateau.
100% agreed to that point tho. It takes AGES just to get to the shrines in the first place and locking the teleport feature up until the very end of the tutorial wasn't exactly the wisest design choice. In BotW the player can teleport as soon as there is a travel point unlocked, and story-wise it is weird that Link somehow forgot how fast travel works between the two games.
Which sucks because Great Sky Island is notoriously the sloggiest part of the game.
You can say that again. I've already quit several times before the 3rd shrine.