this post was submitted on 28 Jan 2024
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[–] [email protected] 15 points 6 months ago (1 children)

The way I played it, Sonic Adventure was a virtual pet raising game with a 3D platformer minigame in there for something else to do on the side.

[–] [email protected] 2 points 6 months ago (1 children)

Best way to play the game. I really wish other games leaned into this gameplay loop as well. If anyone is aware of others who even sort of tried to do this I'd love to hear about them

[–] [email protected] 2 points 6 months ago

You know you could put the chaos onto the vmu and play tomagotchi like adventures with them on the go, then bring them back to the game.

[–] [email protected] 8 points 6 months ago

Hey little guy

Whoops I just threw him across the map :/

[–] [email protected] 7 points 6 months ago (2 children)

Wasn’t there something you could do with those and the VMU?

[–] [email protected] 7 points 6 months ago (1 children)

Yeah! There was a mini-game called "Chao Adventure" that would let your chao go for a walk with little events that would happen along the way. It was also the only way to see your chao's stats and name them.

[–] [email protected] 5 points 6 months ago (1 children)

You could also make your Chao fight each other, kinda like a Pokemon battle. Required two VMUs hooked together

[–] [email protected] 7 points 6 months ago* (last edited 6 months ago) (1 children)

The Dreamcast really was ahead of its time. VMU-linking was honestly a really excellent use of the tech available at the time, and opened the doors for a lot of really interesting ways to play games. Some games even had single-player minigames you could access from the VMU, so you could play while you were away from your console.

If Sega had marketed the Dreamcast better, it could've really dominated the gaming scene at the time. It had a lot of features that were way more advanced than its competition. Hell, Sega could've possibly still been in the hardware market today if their consoles sold better. Sometimes I wonder what the gaming space would be like today if Sega was still making consoles.

[–] [email protected] 2 points 6 months ago

I truly believe there were only 2 factors that mattered in its death. First and foremost was the massive amount of debt the failure of the Saturn had left Sega already trying to recover from. If they hadn't had that to worry about it would have been financially successful as it stood.

The second factor was more insidious. Sony did such a good job hyping up the PS2 that people really believed it would be way more powerful than the DC. Yet the DC could produce better graphics than the PS2 at launch. But that's not what the public perception was. I worked at Electronic's Boutique during the PS2's launch, and no matter how much I tried it was impossible to diffuse the hype around it when I would try to convince people there was no need to wait and they should get a Dreamcast today rather than waiting for the PS2. But it was a lost cause most of the time. And ultimately those people are better off with how things eventually played out

[–] [email protected] 3 points 6 months ago (1 children)

Tried that: nothing worked then.

[–] [email protected] 3 points 6 months ago (1 children)

I used to have Chao fights with my friend at lunch in high school. The VMUs totally worked

[–] [email protected] 1 points 6 months ago

Darn. I wish my VMUs worked.

[–] [email protected] 3 points 6 months ago

I spent so many hours in the Sonic Adventure 2 Chao garden, training and breeding the ultimate racer.