Dota and League of Legends. The moba format simply doesn't click with me. Them being hyper competitive doesn't help, and I'm someone who played plenty of UT2004 during my late teens
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Team Fortress 2. Too different in contrast with TFC, which I feel like I played for ten years straight.
- GTA 3 ->
- Fallout 3 ->
- Skyrim
- Souls series and most games like it
- Halo
Undertale and For Honor
Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It's exhausting just thinking about it.
For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It's so dull to have basically no concept of interesting movement play in a game about fighting.
Zelda: Breath of the Wild - Not a bad game per se, but I don't get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it's okay here while Ubisoft gets the blame...like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.
Maybe you are missing, or ignoring the context that this was like the big jump from conventional Zelda to... Well BOTW.
I don't consider myself a Zelda guy, but I have played several games, and I find BOTW a very good open world, yeah, it might feel empty, but at the same time it feels like you can do lots of things, kinda like making your own adventure, so I guess it needs commitment from the user side.
That aspect made me understand the context of the game and I have been having a lot of fun with it, if you see something you must likely can interact with it, or has a meaning.
This is very impressive for a Wii U/Switch game if you ask me, and also I feel like if I don't play BOTW before Tears of The Kingdom I would never go back to try it ๐คฃ (that is why I'm paying it).
My only real issue with it is that its soundtrack on the field is so dull, some people like it and say that it is to be ambient or subtle, but screw that, give me my epic tracks! I need something that moves my feet lol, there must be a reason why many RPGs (which are with us before open world games and provide a lengthy experience) have catchy tracks.
The Trails series (Trails in the Sky and Cold Steel).
Some of the worst villains ever, and you're constantly getting blue balled. The series keeps introducing new characters, that don't matter, and just drag things out for hundreds and hundreds of hours.
Zero and Azure are great though, until they connect back to the main story at the end.