this post was submitted on 21 Jan 2024
817 points (95.0% liked)

Technology

57501 readers
4241 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
(page 2) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 14 points 7 months ago

so it is a bit like playing a sound at 30k Hz to annoy a dog, we cant detect it but the dog can and gets confused

[–] [email protected] 14 points 7 months ago (1 children)

As an artist, nightshade is not something I will ever use. All my art is public domain, including AI. Let people generate as many pigeon pictures as they want I say!

[–] [email protected] 16 points 7 months ago (10 children)

That’s great for you, truly it is, but for others it’s not.

load more comments (10 replies)
[–] [email protected] 13 points 7 months ago (2 children)

Won't this thing actually help the AI models in the long run? The biggest issue I've heard is the possibility of AI generated images getting into the training dataset, but "poisoned" artworks are basically guaranteed to be of human origin.

[–] [email protected] 9 points 7 months ago

Unless you intentionally poison AI generated images and add them to circulation, which is not hard to do nor a great leap of logic to do if you hate AI

load more comments (1 replies)
[–] [email protected] 9 points 7 months ago

doesnt work anyway lol

[–] [email protected] 7 points 7 months ago

I bet scientists will find a workaround very soon.

load more comments
view more: ‹ prev next ›