this post was submitted on 16 Jul 2023
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[–] [email protected] 8 points 2 years ago (2 children)

Freya is a really good programming maths communicator so it doesn't surprise me

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[–] [email protected] 8 points 2 years ago

I think gamedev or I guess graphics programming, visualize maths pretty well. I literally quit high school because I could never make any progress in several areas, including math class. But once I read/watch more about gamedev, programming, graphics programming on my own, I got to understand many mathematical terminologies better than I have ever been taught in any school.

[–] [email protected] 8 points 2 years ago* (last edited 2 years ago)

Sorta not really related but Freya's video on splines ("The Continuity of Splines") is a virtually perfect resource if you're interested in learning about... well... splines.

[–] [email protected] 8 points 2 years ago

wow I wish we learned this kind of stuff in school

[–] [email protected] 7 points 2 years ago (7 children)

I don't know her, so maybe my question is stupid, but does she explain math without using code? I, honestly, am too stupid to programing, I don't understand it. I understand summary, not the second one

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago)

She has a youtube channel

I've only watched a couple of her videos--on Splines and Bezier curves--and her explanations and animations were intuitive and beautiful to watch, but ultimately her target audience is game devs... So the answer to your question is "technically yes*"

*it's with the intent of learning to code the math

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[–] [email protected] 7 points 2 years ago

Invented in the 50s, Fortran = FORmula Translating language. It was basically created to solve this sort of problem.

[–] [email protected] 6 points 2 years ago (6 children)

The biggest difference (other than the existence of infinity) is that the upper limit is inclusive in summation notation and exclusive in for loops. Threw me for a loop (hah) for a while.

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[–] [email protected] 6 points 2 years ago

i still don't understand but thanks

[–] [email protected] 5 points 2 years ago (4 children)

Wouldn't reducer be more precise?

[–] [email protected] 4 points 2 years ago

I think this is pretty much the imperative equivalent of foldl (\acc i -> acc + 3*i) 0 [1..4].

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[–] [email protected] 5 points 2 years ago (1 children)

Ok now try infinite for loops

[–] darcy 8 points 2 years ago (4 children)
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[–] [email protected] 4 points 2 years ago

freya is not a random internet people

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