this post was submitted on 18 Dec 2023
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Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

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[–] [email protected] -1 points 11 months ago

His public presentation skills could get better, but I agree and support the essence of the idea. An art piece has an idea, a form, an ethos, and a character has a personality and is driven by specific world visions. To take an art piece, and just sh*t on the original spirit and forms to produce a derivative piece that fits someone else's vision while also using the familiarity to market it better is just cynical. Corporate media is just too cynical and hypocritical to not do exactly that: twist a art piece again and again to get better market outcomes.

He is right. God of War was created as a violent dynamical hack and slash with a Greek tragedy as background . It is not shallow, revenge stories after tragical events are a common trope. Kratos was a Greek tragic revengeful character that had a purpose and a vision , and he fulfilled his destiny. End of story. Call it pro revenge or whatever, its the spirit of the work.

The absurd was the newer artists not caring at all about fidelity or having the courage to create something new. Want to continue god of war ? Don't disrespect the original character and spirit and mechanic of the game, build upon it. Maybe a hack and slash about a Japanese kratos battling against shinto gods. Want to create a story with the opposite message, a completely different character and completely different gameplay ? Create a new game, new characters, and be happy.

I already find it hard to swallow when the original artist itself radically shifts the art piece, like what happened with Dragon Ball (compare the first episodes or chapters with Dragon Ball Z, and tell me its the same thing, its not). To see corporations being cynical about art, and being praised for it is even worse.

[–] SaltyLemon66 -2 points 11 months ago (8 children)

I just can't with this generation of PlayStation games. Couldn't finish god of war, Horizon or spiderman. They look good but the game and story sucks

[–] [email protected] 0 points 11 months ago (5 children)

It's the reason why I've been holding off on getting a PS5, and recently decided I just won't. The only thing that has come out recently that tempts me is BG3, but I'm past buying a console for a single game; I'll just play it on PC.

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[–] [email protected] 0 points 11 months ago

Funny thing is, I realize now there’s multiple franchises I’ve stopped for gameplay reasons, not story.

In God of War, not only was I contending with an offset thumbstick that I didn’t feel like replacing, but I was stuck on a fight that I didn’t seem to be geared for, and was getting pummeled.

Last of Us, I got stuck on some stealth section against enemies that didn’t seem to behave as the tutorial suggested.

Demon’s Souks would just be leagues beyond me anyway, so no chance there.

[–] [email protected] -1 points 11 months ago (1 children)

I thought the same thing. All i vould think of is: man, i should really like this, but i don't

[–] [email protected] 0 points 11 months ago

If you already own a decent PC, most of these games have already been released there, although later than on PS5. Only ones missing from that list so far are GoW: Ragnarok and Spider-Man 2.

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[–] [email protected] -2 points 11 months ago (3 children)

I said the same thing on reddit and got banned. Ragnorrak was pandering garbage compared to first trilogy

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