this post was submitted on 10 Mar 2024
55 points (100.0% liked)

GameDev

135 readers
63 users here now

A community about game development.

Rules:

More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! โ™ฅ

GameDev Telegram chat.

founded 1 year ago
MODERATORS
 

In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy ๐Ÿ˜… Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 6 months ago