this post was submitted on 11 Jul 2023
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What are some famous tall tales, that get drunkenly told by fisherman and sailors in portbars around the islands?
Also what are some of the superstitions that the locals believe in?
These are great questions!
"There's an island to the North, right? Surrounded by a maze of coral reefsit is. No one has been able to find a path to it, even by rowboat, but folk have been dashed on em even taking it careful like. Sailors swear they saw the foral move! BUT my mate Ron, he said he heard off his mate Jim, that there was this druid on his ship what wildshaped into a pelican, right, and flew over it. Said there was some kind of temple or shrine in the middle of it. But he couldn't get close. This deafening voice booming in his head, saying he had to pass the test and find the way there! Couldn't resist the voice he said. Had to donas it says like it was pulling his strings! Now, I reckon, if there's a test, there's a prize! I bet it's treasure!"
There's rumours of a kraken, of course. But it could just be ships lost to pirates, or sunk in storms, or taken over by the sahuagin...
Speaking of the sahuagin, they have been a lot more active lately, there attacks more frequent and more organised than before.
There's a rumour that the dread pirate Blackfin has been killing while ships of people just to turn em all the zombies. He's building an undead armada! He's friend to none, pirate or civvy!
As for superstitions, they're sailors, so they are a very superstitious bunch. One of my party killed an albatross, and the crew were going spare at the bad luck. They made him wear it round his neck as penance for the bad juju, and the ship was becalmed for days, drifting with no wind. The players tried all sorts to lift the curse but it was actually an encounter I found on reddit one time, the Sinister Seagull. It takes the wind from a ship's sails and can mind control the crew. They spotted one of their crew throwing gems to the seagulls and had to have a battle with it. They couldn't tell which was the evil one son they were blasting every seagull they could see. Ingrave the Sinister Seagull basically every non lethal psychic spell I could find and had fun casting confusion, crown of thorns, power word pain, etc, on the party. They took very little damage and it was a frustrating fight for them, but when they finally exploded the right seagull, they were very releived