this post was submitted on 05 Feb 2024
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Wasn't Colonial Marines the game that gearbox "stole" budget from so they could fund Borderlands 2?
Iirc, it also had absolutely abysmal AI, with Alien(s) standing perfectly still in clear view, not reacting until they had been shot multiple times.
Then someone found that there was a single value in one of the game's ini configuration files you could change from 0 to 1, and the AI would become competent. The switch had been there since release, over multiple years the game was never updated to flip the "make the AI not braindead" switch. As far as I know, it still hasn't been updated to flip it.
Not a clue about budget stuff.
Iirc the config value key was mistyped, it was supposed to read "tether" (like, alient ai "tethers" to player, so it can find a path to the player, or somesuch), but it was mistyped in the config. ref: https://www.pcgamingwiki.com/wiki/Aliens:_Colonial_Marines#Improved_Xenomorph_AI
haven't tried the fix myself yet, not THAT keen on replaying it. :D