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AI chatbots tend to choose violence and nuclear strikes in wargames
(www.newscientist.com)
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In the context of a "war game" this makes sense. If you remain completely neutral it's impossible to win. Any examples of similar scenarios the model saw during training would have high aggression rates.
Unfortunately this AI was playing Stardew Valley
Probably shouldn't have included Project Plowshare in the training data...