this post was submitted on 31 Jan 2024
246 points (91.3% liked)

Technology

58919 readers
3703 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

The Apple Vision Pro is supposed to be the start of a new spatial computing revolution. After several days of testing, it’s clear that it’s the best headset ever made — which is the problem.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 9 months ago (2 children)

How the fuck this headset weighs over 600 grams? The Quest 2, which is pretty much a standalone Android phone weighs 500g WITH a battery in the headset. It is already a very heavy headset to be used without a strap that balances the load

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

Because the Vision is a first generation (unoptimized) product that has way more hardware features, such as cameras to see through it from both directions. Even the Quest Pro weighs 720g. Plus, it’s Apple, so they use some aluminum.

[–] [email protected] 2 points 9 months ago

How the fuck this headset weighs over 600 grams?

Because plastic isn't a premium material. Apple users expect fancy alloys with glass everywhere, Apple can't very well show up with a plastic headset and ask $3500 for it, they need all that extra weight to convince people that they're getting a premium ~~VR~~ ~~AR~~ SPACIAL COMPUTING device that is unlike anything ever done before. It's all part of the grift.

I'm a reformed VR enthusiast and I have got to say that it's all a hell of a gimmick, but it's just a really neat gimmick. Without any hard-light tech or something to make stuff that you can actually interact with it's all just Wii-mote waggle style nonsense that abstracts things that should be button presses into complex motions constrained by physical reality that our computers/keyboards/mice/controllers allow us to escape.