this post was submitted on 29 Jan 2024
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[–] [email protected] 12 points 11 months ago (3 children)

Not with 128KB RAM. Possible with asset tweaking though.

[–] [email protected] 18 points 11 months ago

The 3hz frequency might even be a bigger problem

[–] mindbleach 4 points 11 months ago

Doom8088 can run in 64 KB. The commercial GBA port managed with 256 KB (ish) and some megabytes of ROM. That inspired a modern full-featured source port from prBoom, unhelpfully named GBADoom. And this delightful maniac finally got it to compile under gcc-ia16. He's been whacking at it for months, and it's getting to be genuinely good on a 286.

The real reason this can't run Doom is that it gets three operations per second.

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

Look up "blood shoot" 1994 sega megadrive game, first person shooter with split screen support on that hardware, i think this emulator could do it too in theory