this post was submitted on 21 Jan 2024
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[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

The subscription model makes plenty of sense. But there are loads of games that rely on server side components. That includes basically every multiplayer game that isn’t peer-to-peer. Any very many of them aren’t on a subscription.

I would love to require all that to be open source. But I still don’t see how to do it practically.