this post was submitted on 02 Jul 2023
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TLDR: it won't affect the gameplay. It is a noticeable upgrade but probably not as much as having higher graphics, what you prioritize is up to you but you won't really notice it is at 60 if you haven't played at 144 before.
Better gameplay? No definitely not, even for shooters unless you are at a really high skill level it is extremely improvablebit actually affects youe skill if thr frames are consistent.
It is notable, in the sense that if you play at 144 fps when you go back to 60 fps you can feel yhe difference, but after a few hours you stop noticing it. The most important thing is consistentcy, as long as you have no frame drops you will be so focused on the game that it being lower frames is irrelevant. And you will (probably) need to lower the graphics to run cyberpunk at 144 and it will be more noticeable than the frames, especially if you don't play at 144 before. It is of course nice to play at 144, but at the end of the day it is a matter of personal preference on single player games if you go for frames or graphics.
I full recognize the need for high framerate in multiplayer for faster response timing, but I'm not convinced that 144hz will make campaigns a significantly better experience.
I plan at some point to buy 4K 120hz to try it, I'm trying to understand how much framerate matters for singleplayer since the entire game is played locally on the machine.
I don't own Cyberpunk, I use that as an example of of a Songle player only, no online play. I can't imagine 144fps Cyberpunk is a big deal on high graphics.
Linus tech tips did an experiment to see if 144hz over 60hz objectively made a difference. It absolutely does. Any game where you use your reflexes, it will help.
The typical human reaction time to visual stimulus is ~250 milliseconds. On a 60hz screen you need to wait 17ms for the frame to appear, then 250ms before you're able to react. 267ms total. Switch to a 144hz screen and you only need to wait 7ms for the frame to appear, then 250ms to react. 257ms total. I'm sure that 10ms saving makes a huge difference...