this post was submitted on 15 Jan 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] [email protected] 1 points 11 months ago (1 children)

They can, since it has been done in the past games.

[–] [email protected] 6 points 11 months ago (1 children)

Just to be technical, here... Those past games, BG1 and BG2, utilized a very different ruleset (the ADND ruleset, if I recall correctly) to the ruleset BG3 utilized (5e). While they share a lineage, ADND and 5e are quite different.

[–] [email protected] 4 points 11 months ago (2 children)

It's a game. The fact that they use 5e for most things, doesn't mean they can't include other rules or explanations. A wish spell might not even exist in this universe, and it would be fine. Revivify scrolls don't exist and don't work this way in 5e. There are no "surfaces" in 5e like they exist in bg3. A lot of feats are changed (so far as to even break bounded accuracy). They could easily implement lvl20, but they decided to end the game around 12, which is fair. Let's not act as if they had no choice though

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

Easily implemented level 20? Most tabletop game masters can't implement a level 20 game without the limitations of a video game. They invariably wind up cartoonish, broken, and unbalanced. There is a reason there is only one official adventure that even ranges up to 20. Balance may not matter to you but It does matter for a game.

[–] [email protected] 2 points 11 months ago

You're absolutely right... it's a game. Larian could do whatever they wish. Then again, what's the point of utilizing an IP and Ruleset for your game if you're not planning to adhere to that IP and Ruleset as closely as you can within the limitations of PC game? And if you do adhere (as much as you can) to the rules, then there are going to be some things that are possible in one ruleset that are not possible in another (and vice versa) while maintaining a fun player experience in a medium (PC gaming) that cannot adapt rules like a human can while still being accurate enough for those players that know the ruleset and those that have never used that ruleset before.