this post was submitted on 22 Dec 2023
12 points (100.0% liked)
Guild Wars 2
1470 readers
1 users here now
Welcome to c/guildwars2 on the Lemmyverse.
SotM: Love Spooky Season (@avater)
Links
Official
Builds
- Snow Crows (raids)
- Discretize (fractals)
- Gw2Mists (WvW)
- Metabattle
- Hardstuck
- GuildJen
Tools
Addons
Related Communities
- r/guildwars2 (Reddit)
- c/mmorpg
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Taken at face value it really doesn't look good, to phrase it mildly, does it? Work/life balance has been the argument for change since 2012, fucking hell of they still don't get it right. There hasn't been a content drought since Season 3 under the old management, and if SotO is what NCNet manages to create with a dev pool as big as the one that created Season 4, then may God have mercy on their souls. All signs point toward End-of-Life milking mode, but I'll wait on their next buy-to-play Living World snippet for my final verdict. Maybe they surprise us.
TL;DR: The code is already a proper mess, We are now inflating administrative overhead to further decrease efficiency. Our goal is for every new line of code to produce at least one new bug and involve at least 100 members of staff.
I swear to God the longer it goes on the more I'm convinced that the fight was about GW3 or something. The limits of their heavily modified GW1 code become more apparent the more you start recognizing the patterns, and every year it gets worse.
Yep, that's what I'm saying all along. The GW2 code has become a nightmare to maintain and ArenaNet desperately wanted to start from scratch with a new game (not sure that it actually was GW3), but they weren't allowed by NCSoft.