this post was submitted on 21 Dec 2023
352 points (98.9% liked)
Steam Deck
14847 readers
134 users here now
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Are they going to create an API so that the private game data can get ingested by every third party data/stats application that I have to unhide and rehide my fucking shit every time bc they're forced to scrape my fucking profile?
You seem annoyed at either possibility here. Which would you prefer?
Because if they let third party scrapers access the private data without user action, it's not private and they may as well not do this at all.
Right now, one must manually allow scraping and make profiles public, to share their data with a third party. If Valve would let developers use an API, this wouldn't be necessary.
Now that they're letting us hide games, the third parties will miss them, while scraping. So this seemed like the right thread to make these comments. Now, a true solution, seems more "necessary," because of this new scenario.
The obvious solution would be to take some token as an argument to the api calls that is private to the user, which would signify a consent to share also the hidden data.
I think there already is a token like this for steam item trading, in case your profile is private?
I.e if you don’t provide that argument, share only public stuff to the caller. If you do, it’s a explicit choice by you, since you are required to provide your credentials in some form of a token.
They're likely talking about using some of the key swapping sites. They only let you join if your profile is public so that you don't get keys for games you already have.
I had a bunch of keys to give away recently and was trying to find ways to do so in ways they wouldn't be botted away (at least not easily), but everywhere to do so either required access to my steam profile or some other process to give them away, so they might just sit with me until they expire.
If you want anyone else to have access to your private game data, why is the game set to private in the first place?
This is a fantastic update. You can public your CSGO and TF2 stats without having to publish any anime games etc that you might have.