this post was submitted on 10 Dec 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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For my first run, I focused largely on engaging the roleplay elements and didn't worry too much about optimization.

For my tactician run, I'm attempting to utilize about as much OP shenanigans in my party as possible, and I'm having a great time with it so far. What are your favorite OP builds to actually play?

Bonus points if they're viable all the way through the game without respec-ing.

My party:

Smiter: Paladin 5 / Warlock 7

Progression: P2 -> W5 -> P5 -> W7
Starting stats: 16, 10, 14, 8, 10, 16
Feats: PAM/GWM/Cha+2, Cha+2
Equipment: 2H weapon, best heavy armor, anything that grants advantage
Notes: Smite with warlock slots. Subclasses don't matter much, but choose Pact of the Blade (extra attack stacks with Paladin's).
Alternates: P5/W5/F2 for action surge.

Thrower: Berserker 6 / Thief 3 / Champion 3

Progression: B5 -> Ro3 -> F3 -> B6
Starting stats: 17, 14, 16, 8, 10, 8
Feats: Tavern Brawler (Str+1)
Equipment: Sword-and-board, best medium armor, throwing bonuses
Notes: Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.
Alternates: B6/R4/F2 or B8/R4 for additional feats.

Sniper: Assassin 3 / Gloomstalker 5 / Champion 4

Progression: Ro3 -> Ra5 -> F4
Starting stats: 14, 16, 16, 8, 12, 8
Feats: Sharpshooter, Dex+2
Equipment: Dual hand crossbows, best light armor (until later...), anything sneak- or surprise-related Notes: If surprising a group, drink a haste potion and end the encounter solo.
Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable.

Bear: Moon Druid 12

Starting stats: 14, 10, 17, 8, 16, 8
Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)
Notes: Be a bear. Enough said.
Alternates: D7/C5--cast Spirit Guardians before assuming bear form.

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[–] [email protected] 2 points 11 months ago

I have a few different ones going on, but so far I have to say that my favourite has been a Ranger 2 / Thief Rogue 10 build that has really come into its own thanks to items.

Ranger 2 for medium armor proficiency (not relevant until Act II), fighting style, and Hunter's Mark.

Thief Rogue 10 for extra bonus action, sneak attack dice, evasion, uncanny dodge, and feats.

This turned into a crit fishing build, and so we must turn off automatic sneak attacks. Change it so the game asks every time, and then only apply it on a critical hit, or the last attack of the turn if no crits happened.

Notable equipment includes:

  • Covert Cowl to increase crit chance
  • Armor of Agility to get his AC to 22
  • Knife of the Mountain King for increased crit chance and Advantage against targets in the dark
  • The Dead Shot for increased crit chance (and its other effect works amazingly well with Sharpshooter)
  • Surgeon's Subjugation Amulet for an auto-paralyze on a crit
  • And finally, for your second melee weapon, anything Light with Finesse will do but if you want to destroy spellcasters I highly recommend Sussur Dagger.
  • Elixir of Viciousness for big battles, to increase crit chance.

The crux of this build is to have as many possible chances to hit/crit as possible, and to attempt to get an extra Sneak Attack each round thanks to your Reaction. I took the Mage Slayer feat to give myself an extra chance, but Sentinel will also do. I was just building specifically to fuck up Cazador.

With one of those two feats, if you are in melee you should be able to trigger a reaction attack each round. Now, these reaction attacks are programmed poorly, and you seem to get both a main-hand and an off-hand attack on them, doubling our chances to get a hit/crit. You also get Sneak Attack on this if you have an adjacent ally or Advantage on the attack.

Additionally, a hit with the Sussur Dagger silences the target for two rounds, making casters unable to do much of anything except bonk you with a stick.

With this build you should be critting on a 17, getting Sneak Attack twice per round and hopefully applying it on a critical hit, be extremely hard to hit (add Cloak of Displacement to make it even harder,) shut down mages from casting with ease, and just generally a menace.