this post was submitted on 03 Jul 2023
26 points (100.0% liked)

Dungeons and Dragons

11013 readers
1 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago (1 children)

Good tips in here.

I'm running a campaign right now that's very episodic and I'm starting to feel like I'm just running five room dungeons over and over. This will help me spice things up.

[–] [email protected] 2 points 1 year ago (1 children)

Nothing wrong with a five room dungeon, just remember that sometimes a "room" can be more than one room. A "room" can even be a five room dungeon unto itself. Also be sure to create loops, branches, and dead ends. One of the best things to discover in dungeons is when there are multiple ways of traversing them

[–] [email protected] 1 points 1 year ago (1 children)

I'm trying to keep the actual "rooms" from becoming too formulaic, it's the episodic part that's got me a little worried. I want my players to control the story but they're being sent on away missions so I'm worried they feel like they're just checking boxes:

  • get to know the locals
  • find the reason they're there
  • gather info
  • find/kill the X but, oh no/yay, here comes Y
  • repercussions for finding/killing (or not) the X
  • possibly stay and party with the ewoks for a while
  • head home

Of course, the missions they go on are not happening in a vacuum and affect other missions and the overall story and they choose the missions.

[–] [email protected] 1 points 1 year ago (1 children)

That sounds to me like the standard rinse-and-repeat for most D&D-style TTRPGs. Are your players complaining?

[–] [email protected] 2 points 1 year ago

They aren't, I should definitely keep that in mind