this post was submitted on 03 Jul 2023
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[โ€“] [email protected] 22 points 1 year ago (5 children)

Hey can I ask you more about what was the good that happened? I donโ€™t know about it but seems interesting!

[โ€“] [email protected] 21 points 1 year ago* (last edited 1 year ago)

So taking Doom as an example, Doom now runs on just about every computer you can imagine, from handhelds to pregnancy tests. However, just having Doom run everywhere is only part of it, the various "ports" of Doom have also enhanced the original engine, adding new features like mouselook or even entirely new rendering engines.

Because it's all open source, all of these changes and enhancements can be used by different ports and they all benefit from it.

[โ€“] [email protected] 18 points 1 year ago (1 children)

If i had to guess, it being able to run on all the random shit it does is because its open source.

[โ€“] 0x4E4F 4 points 1 year ago

That and all of the mods.

[โ€“] Poiar 7 points 1 year ago (2 children)

Correct me if I'm wrong, but weren't the original Half-Life based on this engine?

So, Counter-Strike wouldn't have existed in this form, and DOTA 2 wouldn't have been made in the engine it was.

Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.

So, probably a lot of Valve's games wouldn't have seen the light of day, and they wouldn't have had the capital to make Steam.

[โ€“] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.

Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.

Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.

Since then almost all publishers have prevented modding in games.

[โ€“] Poiar 3 points 1 year ago* (last edited 1 year ago)

Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future

[โ€“] [email protected] 0 points 1 year ago (1 children)

I like your story, but itโ€™s completely wrong ๐Ÿ˜‚

Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely

[โ€“] Poiar 8 points 1 year ago* (last edited 1 year ago) (1 children)

Isn't that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?

[โ€“] [email protected] 8 points 1 year ago (1 children)

Yes and I am an idiot ๐Ÿคฆโ€โ™‚๏ธ

[โ€“] Poiar 7 points 1 year ago* (last edited 1 year ago)

Don't be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity

[โ€“] [email protected] 4 points 1 year ago (1 children)

Half-life was based off a modified Quake engine. So ya, it sorta helped create Valve and Steam.

[โ€“] [email protected] 4 points 1 year ago

It was open sourced the year after Half-Life's release though, so Valve got it from id long prior to that.

[โ€“] [email protected] 3 points 1 year ago

VR mods, for example. Team Beef was able to port Doom 1-3, Quake 1-3 (4 is being worked on) and Return to Castle Wolfenstein to the Quest.

They said they won't touch leaked source codes as they are iffy to use.