this post was submitted on 29 Nov 2023
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[–] [email protected] 1 points 9 months ago (4 children)
[–] [email protected] 1 points 9 months ago

wanna know either.

[–] [email protected] 1 points 9 months ago (1 children)

When running something like a game, a number of tasks need to be run on the GPU to render the scene. Scheduling of those tasks is typically done on the CPU by the display driver.

HAGS offloads this scheduling to dedicated hardware on the GPU. In the case of AMD, it leverages a custom chip on the GPU designed to do that scheduling. Doing it right on the GPU reduces CPU overhead and can offer performance improvements.

[–] [email protected] 1 points 9 months ago
[–] [email protected] 1 points 9 months ago (2 children)

In Windows, access to the GPU by multiple processes is scheduled, much like access to the CPU is. Without HAGS, all of this scheduling is performed by the CPU. With HAGS, some of the scheduling in particular situations can be offloaded to the GPU.

It has nothing whatsoever to do with how work on the GPU is scheduled across the compute resources.

It will have no measurable impact on gaming performance, and it's not supposed to, if done correctly. It's only going to potentially affect performance when multiple applications are trying to use the GPU at the same time to a significant degree.

So if you're trying to play a game at the same time as you're using your GPU to render something, then HAGS might slightly reduce the overhead of both tasks sharing the GPU. You still won't actually notice a difference.

[–] [email protected] 1 points 9 months ago (1 children)

Not true at all and benchmarks confirm this is not true at all.

[–] [email protected] 1 points 9 months ago

Why do you say so, besides the benchmarks?

[–] [email protected] 1 points 9 months ago

Well, well - that sound like, the chip may help the dual/triple GPU's when working on one board...

[–] [email protected] 1 points 9 months ago

The article explains it, click the link at the bottom of the picture there...