this post was submitted on 28 Nov 2023
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The OG Steam Deck (7nm, comparable to the Series S) has a die size of ~162mm2. In there, it packs an 4 core, 8 threads CPU and a 8 CU GPU.

On the other hand, the Xbox Series S packs an 8 core 16 threads CPU with 20CU GPU of the same architecture in ~197mm2 die.

This is a technical question, how come the Series S packs much more in just 25% more size? I'm not saying the Steam Deck should be as powerful as a Series S (that'd never happen, the power constraints would not make it possible), but I wonder if the CPU in the Series S is cut-back or if there's anything in the Steam Deck's SoC that could have been removed to get a lower cost.

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[โ€“] [email protected] 1 points 9 months ago (6 children)

Because van gogh ain't designed for valve's gaming device. It contained blocks that supported computer vision. Microsoft and sony also customized their console socs by removing minor features they didn't need and decreased area by a lil more

[โ€“] [email protected] 1 points 9 months ago

So does this mean the steam deck SoC has particularly good performance in machine vision applications? This is actually relevant to my work lol

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