this post was submitted on 25 Nov 2023
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Football / Soccer / Calcio / Futebol / Fußball
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these cgi simulations, what are they based on?
do they take camera angles and kind of average it out?
it boggles my mind that these decisions are based on camera angles which at 23.98 framerate will always have motion blur
hockey struggles with this as well.
tennis made a move to high framerate cameras, i think?
The automated VAR cameras (12 in total) shoot at 50fps.
maybe they should give up on the cameras idea, and build pressure sensors into the pitch :)
how do you account for heads, shoulders, knees with pressure sensors?
Not to mention eyes and ears and mouth and nose.