this post was submitted on 22 Nov 2023
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I work in Software Dev, not the games industry but the approach really shocked me, it seems a bit too cowboy for a big company, what you said may make sense from a project manager point of view but I would have expected the developers to push back with concerns about:
On the communication side, I can see that being something that got missed, it often breaks down when there is far too much pressure to deliver but most devs really care about the quality of their software so the technical counterpoints would surprise me if they weren't raised. I imagine they probably were but somewhere high up a decision was made to go ahead regardless.