this post was submitted on 20 Nov 2023
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[–] [email protected] 1 points 10 months ago

Blender seems like it should be pretty close to embarrassingly parallel. I wonder how much of the <100% scaling is due to clock speed, and how much is due to memory bandwidth limitation? 4 memory channels for 64 cores is twice as tight as even the 7950X.

Eyeballing the graphs, it looks like ~4 GHz vs ~4.6 GHz average, which...

4000*64 / (4600*32) = 1.739

Assuming a memory bound performance loss of x, we can solve

4000*64*(1-x) / (4600*32) = 1.64

for x = 5.7%.