this post was submitted on 20 Nov 2023
1 points (66.7% liked)

Hardware

53 readers
1 users here now

A place for quality hardware news, reviews, and intelligent discussion.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago

Blender seems like it should be pretty close to embarrassingly parallel. I wonder how much of the <100% scaling is due to clock speed, and how much is due to memory bandwidth limitation? 4 memory channels for 64 cores is twice as tight as even the 7950X.

Eyeballing the graphs, it looks like ~4 GHz vs ~4.6 GHz average, which...

4000*64 / (4600*32) = 1.739

Assuming a memory bound performance loss of x, we can solve

4000*64*(1-x) / (4600*32) = 1.64

for x = 5.7%.